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What is the best color grading software?

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  On 3/1/2017 at 12:32 AM, Anthony Raffaele said:

Filmlight makes a plugin for avid. Basically both systems look at the same media and then share aafs back and forth. Filmlight embeds the color data in the aaf.

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That's basically it, in a nutshell. To expand on what Anthony said...

Having the full Baselight Editions plugin installed in Avid also allows you to see how all the layers of the grade were applied and lets you change a grade if required.

You don't need the full (paid) version of the Avid plugin if you just want to apply (and render) the Baselight grade. Filmlight provide a free version of the plugin which you can install on as many Avid workstations as required. Of course, you can't alter the grade in any way with this version.

If there's a change to an individual shot that the colourist needs to send to the Avid timeline, rather than generating a new AAF, you can generate a BLG file - essentially an Open EXR file with all the metadata required to recreate the grade in Avid.

There's also something called a 'lens' you can send to Avid. This is created from a range of BLG files which once applied to a new (top-most) layer in the Avid timeline, will dynamically link the correct grade to the shots on the layers below.

All-in-all, it's a very cool set of workflows that completely eliminates the hassle of rendering out grades from Baselight and bringing them into Avid. To see this in action, have a look at this Filmight tutorial.

 

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Having used “the big three” in anger, I would go with Baselight.

The colour science employed by the guys at FilmLight gives me what I expect time and again, with speed and accuracy.

The Blackboard control surface is the best and most comfortable I’ve used and having my layout mapped to my own specification saves a lot of time looking down and muscle memory.

Having said that, I will always have a soft spot for Nucoda Film Master as the DVO Toolset is second to none when it comes to restorative power. I also miss the Valhall panel, that thing was built of granite and you really knew when you pushed the buttons on it. Great bit of kit.

Edited by Enge Gray
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We use the Baselight plugin here at Sky for both round trip workflows and standalone grades.

For the roundtrip the benefit comes from the online editor having access (assuming I don't lock my grades :p) to the main Baselight toolset so if shots need to be extended, or replaced they have the option of doing this in the online suite rather than sending this back to grade and dear I say it if the client changes their mind it can happen without its becoming a big "thing"

From a logistics point of view not having to do a flat render passes makes the workflow very flexible and quicker getting it into online, with one caveat - render times.

The draw back is render times, I've noted that event out top spec UHD workstations struggle with real time performance when more than a couple of layers have been used in the grade  But I may be being unfair as we're doing a lot of UHD 50p work at the moment.

The other workflow is that the online editor grades in the baselight plugin, the new version allows you to hop from shot to shot without leaving the timeline so this was a huge issue originally.

The main problem  is that if the online editor cant really review complicated grades without rendering.

So what ive encouraged them to do is use the standard Avid symphony colour corrector toolset for the bulk of the their work but any troublesome grades or things that need more love and attention "promote" this to the baselight plugin.

Sorry gone off on a tanget, regarding the Baselight vs Resolve debate I think that if you get the fundamentals of what and how colour grading is down the tools become less of a issue for the most part until you start really need to get to grips with color managed workflows and big jobs that may require more specifc tools.

Keep it simple and you'll be able to easily go between softwares without too much stress.

Its only when you start to get complicated will you run in to trouble when tools don't behave or react the way you expect.

My vote would be for Baselight for all the above reasons that people have stated.

The only other thing to consider, and its a real world issue above my pay grade is budget.

If you don't have the budget for a Baselight then go for Resolve.

If your facililty is limited on funds id much prefer a good Monitor I can rely on and calibrate than compromising on that. And the two software's are differently priced

If you're just starting out you can get really far without any need to pay for anything by using resolve,

As resolve is free id recommend downloading it regardless if you go down the Baselight root.

Spend the time to understand their colour managed workflow and it'll  make you appreciate Filmlight's software and the similarities and differences between the two programmes.

I started grading on Misitka and there were somethings I missed when I went over to baselight - but that was due to not finding the right tool for the job and leaving the more online\finishing aspects to someone else.

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@Rainer Bueltert

Like you described before i see now more in different platforms and i agree some things are really faster and cleaner to do there.
For example in FirePost i got much faster results on a shot a had problems in Resolve.
Will look in to BL more for sure. Now i will try to do a short in Scratch if all works out. More you look around more you "see".
Thanks!

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I started working with Mistika Boutique and I'm so far very impressed overall. SGO is definitely working toward making it more accessible to people not already familiar with it.

Just to prevent disappointment though, the Black Magic support isn't in there yet, it's planned for the next release (I think it's for 8.8.2), and 8.8.1 is now in open beta. I'm using it with an AJA video I/O that I snagged a great deal on, and I also have a Black Magic Mini-Monitor that I use for Resolve.

But I'm planning to transition to Mistika as my primary color + finishing solution since the more familiar I get with Mistika, the nicer I'm finding it.

That said, there are some awkward UI quirks that are a bit off-putting to those not familiar with it that are legacies of the turnkey system. SGO is working on smoothing that stuff out, and is actively soliciting feedback on it.

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  On 4/28/2019 at 8:33 PM, Amada Daro said:

Anyone tried Mistika Boutique? It looks like they support BlackMagic Design output now so it's easier to check it out. 

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Hi Amada!

@Rakesh Malik many thanks for your feedback on Mistika Boutique - much appreciated as always. :)

As Rakesh said, BlackMagic DeckLink support will be available with the next release of Mistika Boutique, coming in a few months together with Precision Panel support. Mistika Boutique is a hardware-agnostic software, so providing additional hardware support in the future will always be a commitment to our users. 

If you want to get your hands on Mistika Boutique, you can download the free 30-day trial version from our website: www.sgo.es/mistika-boutique

Additionally, I recommend everyone interested in Mistika Boutique to have a look at our recently announced Mistika Masterclass, free online live training sessions, providing a thorough understanding of Mistika Boutique. The first introductory Masterclass - Mistika Boutique Fundamentals will take place on Thursday, May 9 at 09:00 and 18:00 (UTC/GMT) and will provide a general overview of the software. 

You can find more information and registration links HERE

Please let me know if you have any additional questions.

Cheers,
Eva - SGO

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  On 5/7/2019 at 9:09 AM, Amada Daro said:

I would be very interested in seeing an introduction series made by @Kevin P McAuliffe on Mistika Boutique. Any chance that could happen? I really enjoyed the Scratch series he created which was a totally new grading and finshing package for me.

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Second that. Good to see training by someone who knows the in-and-outs of the other color tools.

Edited by Tom Evans
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The tutorial series on SGO's YouTube channel are quite good.

Mistika does have a steeper learning curve than Scratch and also IMO Resolve. It's easier to get a project conformed and working in both than in Mistika for a newbie, mainly because Mistika's UI is rather unconventional. Once you're done with that and actually working with the color corrector, then things look nicer. I'm getting spoiled by being able to just add layers in a color corrector and also being able to use that color corrector as a node in a composite. Being able to pull a key with the color corrector and then output that as an alpha channel makes for much more compact node trees than in Fusion. I can Maynard key with 10 nodes instead of 30. :)

 

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I am very curious to the current state of affairs in 2020 regarding this topic.

My 5 cents: Where I can only speak for moving away from Davinci Resolve to Mistika Boutique.

I left Davinci Resolve because there was not so much development going on the color side of the program.
Still the responsiveness and accessibility of Davinci Resolve is great, compared to Mistika where the learning curve I just a bit more steep.

But, if you have Mistika under control it is a beautiful piece of software with a great support team and a lot of progression on the colour-grading  side of the software compared to Davinci Resolve. 

The level of control over colour you have in Mistika is really out of this world. (compared to Davinci Resolve)

Primary - with a great control over the printer lights (contrast mode on 'printer light' are really nice for split toning)
Also adjusting the soft-clip with a knee-soft and rolloff creates  good looking  soft-hightlights.

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Bands - The control in bands is really great for look creation, for instance the 'Black and Shadows' and 'Highlights and White' are separated.
Keep your black's black while putting a bit blue in the shadows. I cannot go back to Davinci Resolve without this level of control. (yes you can pull this off in Resolve wit a keyer to keep you black's intact but this feels a lot better). And on top of de Bands control you can adjust the ranges for the bands.

1040770021_Screenshot2020-08-28at11_41_12.thumb.png.47c8564dc388b2cc01831ce45ec03982.png

 

 

Fixed - A fast way to do Hue shifts/ Hue-Sat control/HueHue -Luma control. In combination with a 'Qualifier' a great way to put a skintone in the right tint, or making the greens just a bit more autumn like. 

1370262531_Screenshot2020-08-28at11_46_25.thumb.png.1a2e388b468d7cfddd802b3fff86ec12.png

 

Curves - And yes, the same curve control there is in Resolve  is also available in Mistika.
Only the feel of  adjusting Hue's with  'Fixed' is way more intuitive.

1179313627_Screenshot2020-08-28at11_50_19.thumb.png.db5c86523426afbe89132c9c7ed5dd6e.png

 

Qualifier - For every layer you are gonna key you can choose what source you wil use, you can use the 'Base Grade', 'Direct Source' or any other layer you just graded on. In Resolve you can do this in different ways, but this is much faster. Also there is a curved control for adjusting the key. And you can connect the keyer to different passes from the 'Post Department', like Z-Dept, Normals etc..

353052431_Screenshot2020-08-28at12_00_12.thumb.png.67add471c89a165cd0e91efbe67efd06.png

 

This was just a small gasp of features I really prefer above Davinci Resolve.

Working in VR and S3D is also a blast and perfectly intergraded in the ColorGrade interface.

Still LUT management, Stabilising shot's and overall OFX support is much better in Davinci Resolve.
But with the speed SGO is working on Mistika this can change quite fast.

For me, Davinci Resolve feels like a dead end, with a big focus on hardware sales.
And with the release of the new Mistika Boutique 10, this feels like a new fresh start.

 

  Last but not least you can use the Tangent Element panel plus 2 Bt panels and adjust the mapping manually if needed.

My Mistika Setup

1676740093_PostWestMistikaOnlineSmall.thumb.jpg.498fd17365b61aaed5908ea0bdaaaa59.jpg

For more pictures check www.postwest.nl🙃

Edited by Jan Maarten de Wit
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