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  1. Hey everyone, we just put the beta of SCRATCH 9.1 live. It has a lot of great new features and significant performance improvements. Amongst them are a new color tool (which will be very familiar to many here), support for frame based metadata, support for EXR layers and channels, support for OCIO, same-as-source render option and a whole lot more ๐Ÿ™‚ . Full release notes as follows and some screenshots below! RELEASE NOTES Media Formats Increased render speeds through more efficient readback of the image from the GPU. The performance-gains depend on the specific setup / current bottleneck. RGB to YUV conversion is now done on the GPU to further improve performance for output to e.g. ProRes, DNx and H264/5. Support for multi-channel EXR where you can create a custom mapping to the RGBA channels in SCRATCH. Added an extended control-set for ProRes RAW where you are able to select any of the available color spaces and transfer functions in SCRATCH with the debayer. Added support for dynamic (per-frame) metadata. Currently only for ARRI Raw (e.g. camera roll and tilt, lens focus distance metadata items and more). As it is not fully clear yet what the impact on performance is, this feature needs to be enabled explicitly through the Advanced System Settings. Dynamic metadata shows up in the metadata stack and is included in EXR render. Note that in previous versions you needed to explicitly enable the option to write extended metadata in EXR. In this version it is enabled by default, but can be switched off using the relevant Advanced System Setting. Support for writing Cineform movie and dpx-c formats. Support for reading Uncompressed 4:2:2 media with the regular QuickTime reader. Workflows We added a "New Timeline" option in the File Browser when loading media. After selecting the folder to load, this option opens a dialog where the user can set how to load the media (new timeline, timeline per subfolder, etc), apply specific framing and LUTs and do an automatic audio sync with any audio anywhere in the selected folder. This will speed up the loading and managing of media substantially. We added a Same-as-Source render option in the Render tab. There you can select any node from the output tree and select it to render each source clip with its original resolution, frame rate and aspect. This works for almost any output format except for e.g. DNxHD, which in itself has a resolution restriction. SCRATCH has a new / enhanced color-space management where the gamut and transfer function are separate entries. SCRATCH now includes a series of camera specific gamuts and gamma spaces like Log-C, V-Log, Alexa Wide Gamut, etc. as native. Besides letting SCRATCH handle all the necessary color-space conversions automatically, you can also use the new Color space plug-in that you can apply on any level in your composite or output tree to do the necessary transforms. On top of this there is also a new OpenColorIO plug-in to do any needed transform. This plug-in automatically hooks into your OCIO settings from other applications you might have or you can set it to a specific configuration file from the Advanced System settings. Using this plug-in ensured that certain conversions are exactly the same as done in other software that uses OCIO (note though that most to all of the transforms in SCRATCH color management are based on standard transfer-curves and gamut-chromatices). MXF DNx output now includes the audio timecode (slip) in the metadata, which is properly interpreted by Avid Media Composer. The DNx writer now also adds a TapeID column with the audio file name if the source clip has audio synced/linked to it. This way you do no longer need to supply separate ALE files with your output to editorial to transfer this information. SCRATCH now supports AVID Locators: either load them from an EDL or as a separate file (through the Import Conform in the Construct tab). To preserve any Locators when using a Placeholder conform, all notes / locators are preserved in the locator nodes. Various metadata updates. Audio timecode was added as standard element in the Metadata stack in the Construct, Edit and ColorFX tabs. We also added a standard Circle Take item which can also be set in the Scene/Take updater panel and is available as #circled hash code for file-masks and burn-in. Circle-take info is also read from audio metadata that is used in a sync as well as any comments from the audio file. The Scene/Take updater dialog has two new buttons: Circle take and increment scene number or letter. A new Advanced System setting automatically sets a clipโ€™s reel-id to the clip-name when loading media. This speeds up your dailies Avid workflow. Conforming updates. An AAF/XML conform can now also use the direct file-reference in the AAF or XML file (rather than matching from an existing timeline or external folder). The EDL conform now auto detects and creates video tracks from multi-track EDLs. For the EDL export we fixed an issue were dissolves that started in the A-shot were not properly written to an exported EDL. We added an '[Original]' entry with the timeline sort options to easily revert to the original order after sorting on e.g. name or scene/take. The original sort order is maintained over sessions and is in fact the order of the slots โ€“ including slot length and transitions. We extended the quick keys for slipping video in the Editor and also apply them to audio slipping when in the Audio section of the Editor. The '<' and '>' keys slip the video/audio 5 and 1 frame respectively. The ',' and '.' keys slip the audio/video with 1 and 0.2 frames respectively. This update contains new version of the SCRATCH-to-Nuke and SCRATCH-to-AfterEffects bridges, which allow for a smoother roundtrip to and back from that software.Support for multi-clip selections, include clips from SCRATCH staging, option to either load back into the SCRATCH Tray or as version in the timeline, SCRATCH remembers opening a shot in Nuke/AE and will open the same project again when selecting the same shot again. Creative Tools A new Hue-Saturation and Hue-Luminance Grid tool replaces the more traditional 6-Vectors in the ColorFX grading toolset. The Hue-Sat grid can be operated in different modes: Linear vs Log/Log2 and displayed as a (color) circle or rectangular grid. Note that the 6-Vectors are still applied if you come from an existing project. You can also still display the 6-Vectors controls rather than the new Grid control if you prefer, by adjusting the relevant setting in the User Preference panel in ColorFX. An update on the Curves: you can now directly add and remove curve handles from the Curves menu and have an indicator to see what section of the curve is represented by the image that you are hovering over with the cursor. In the LUT menu in the ColorFX tab, we added a LUT Cycler option to easily cycle/browse through other LUTs in the same folder as the selected (grading) LUT. The motion estimation mode in the Re-timer was updated to increase both the speed and quality. Animation Editor updates. The Editor now supports a series of filters to tweak your animation: LowPass, HighPass, Smooth, Reduce (the number of keyframes) and Noise (to generate random values). To manage all animation channels more easily, the editor now has filter options only show active channels or only the channels of the selected layer. Furthermore, you can now directly enter values in the editor by shift-clicking a keyframe. When selecting layer-vertices in the View Port, SCRATCH will now automatically select the corresponding channel in the editor and vice-verse. Note that SCRATCH will now by default only show the x and y of any vertex in the Editor. If you want to see also the in/out handle of each vertex then you need to enable to relevant Advanced System setting. We added various keyboard shortcuts for managing animation keyframes while in the ColorFX or Edit tabs: Ctrl + click parameter. If Animation Off: reset value to default. If Animation Manual/Auto: create keyframe with default value or if parked on existing keyframe, change to default. Ctrl + Shift + click parameter. Create keyframe with current value Holding Ctrl + changing parameter also creates a keyframe directly. If Animation Off: Set Animation to "Manual" and create keyframe. If Animation set to Manual/Auto: Keep it Manual/Auto and create keyframe. Alt + click parameter = delete animation (all keyframes), but keep current value Alt + Ctrl + click parameter = delete all animation keyframes and reset to default value Shift + Alt + click parameter = delete keyframe under the cursor for this parameter We added new effects plug-ins with the standard installation of SCRATCH: Denoizer, Grain and HighlightBloom. All of these effects are aimed to be simple and fast and usable in an environment where you need a quick grade. They are not aimed to replace more advanced third party tools you might use in a finishing context. We added the *.vlt extension for loading (Panasonic) 3D LUTs. Misc The Flip/Flop Orientation controls have been moved to the Media menu. The Flip/Flop controls in the Editor are now applied to the Source-orientation and no longer update the framing to make things more consistent. Also, any flip/flops in a conform are now also applied to the Source Orientation instead of the framing. Relabeling of the "Setup" menu to (more explicit) "Framing" in both the ColorFX and Edit tabs. The shot pipeline settings have been moved to the Config-menu in the ColorFX tab. File-size is now interpreted and displayed in the correct units (Mb/Gb) in both the metadata stack and in the various reports that you can generate (which also include the total size of all selected clips). Updated AJA SDK to version 15.1.0.2. incl. support for io 4K Plus, Kona 5 and support for 4K-2SI (2 Sample Interleave) for AJA SDI output. Updated BMD DeckLink SDK to version 11.1. which adds more frame rates and 8K display modes. Allow to start dragging clips directly from the search dialog. Added #sfolder hash code to get specific sub-folder of a source clip. Updated the #spath hash code; without parameters it displays the full path, #spath[0] returns the relative path from the project media folder and #spath[1โ€ฆn] returns the n subfolders of the source clip. Allow adding custom data to the sync-player broadcast message. Set #code template in the 'Sync Player extended data' sconfig. Quick keys updates and tweaks: the J,K,L keys did not work correctly when in the Canvas menu. Also the 'i' quick key is no longer used for the Canvas and now always sets the in-point for a range. We added an option to directly install the Matchbox (shader) plug-ins collection from the System Settings menu. Added function in the Media Browser - Grade tab to remove all empty layers from the selected shots to easily cleanup your grades. An empty layer is defines as only having a canvas - no grading or fill/matte definition. Play Pro Specific The render-dialog in Play Pro now also has an explicit same-as-source option to render all selected clips to their native resolution, framerate and aspect. The Render can also include a standard burn-in overlay with source shot metadata. You can now link and slip external audio to a clip in the Player tab. If anyone wants to put it through its paces, just register for a normal trial and get the beta installer from here: http://www.assimilatesupport.com/akb/Download51022.aspx Cheers, Mazze
  2. Hi folks, almost forgot to post this one - a new tutorial that shows how to setup the Python bridge between SCRATCH and Nuke ๐Ÿ™‚ .
  3. Hi all, in SCRATCH you can add OFX plugins and Matchbox shaders in two ways: Either onto a layer of a shot (i.e. pipe the plugin into the shot), or add it as a new node into the node tree downstream of the current shot (i.e. pipe the current shot/node into the plugin node). More so, you can add plugins and Matchbox shaders to individual shots in your timeline, but also to the complete timeline in the form of an output node (or layer on an output node). Here's how: Cheers, Mazze
  4. Hi all, in this fresh tutorial we're explaining how to send shots from SCRATCH to After Effects and back with just a single click. Enjoy! Cheers, Mazze
  5. Hi all, in v9 we've added support to read LTC out of the embedded audio tracks in any video clip, and also to sync audio based on LTC - so if either your video, or external audio, or both contain LTC - you can sync it now in SCRATCH ๐Ÿ™‚ . Cheers, Mazze
  6. Hi all, fresh new tutorial for SCRATCH v9! We added support for Matchbox shaders, which you can now load into SCRATCH. Free collection available here: https://logik-matchbook.org/ ๐Ÿ™‚ . It's pretty awesome - enjoy! Mazze
  7. Hey friends, today we released Play Pro - an improved version of the old SCRATCH Play. Play Pro now supports SDI-output, pretty stellar h264/h265 encoding, as well as ProRes encoding on Windows. It's a nice tool to have handy for e.g. dailies review, or simpler transcoding jobs (e.g. for delivery). Starting at 19 bucks a month, it's pretty affordable as well ๐Ÿ™‚ . Check it out here: http://www.assimilateinc.com/products/scratch-play-pro/ Hit me up, if you have any comments, questions, suggestions! Cheers, Mazze
  8. Hey everyone, Jonny Elwyn did a nice write up on his blog, going through conform and color in SCRATCH as a first time user. Great read for anyone who is contemplating taking a look at SCRATCH ๐Ÿ™‚ . Here you go: https://jonnyelwyn.co.uk/film-and-video-editing/assimilate-scratch-v9-beginners-guide/ Enjoy, Mazze
  9. Hi all, we're happy to announce the pre-release of SCRATCH v9! If you haven't checked it out yet, you should do now - it's pretty awesome ๐Ÿ™‚ . Here are the release-notes: General SCRATCH v9.0 requires an upgrade of your license. If you have a valid v8.6 license, your license is automatically updated to include the new 9.0 version. After installing v9.0 (or reverting to the 8.6 build) your have to re-activate your existing license key. Contact licensing@assimilateinc.com if you have any question on licensing for version 9.0. This version contains a number of changes from the current 8.6 release in how certain formats are processed. As such, it is not backward compatible. Before upgrading, you should maintain a backup and are advised not to upgrade in the middle of a project. UI Updates To reduce the learning curve for new SCRATCH users, we updated the interface in several ways. Introducing tab navigation at the bottom of the screen to more intuitively find your way across the various modules in SCRATCH. Introducing toolset selection. A toolset exposes a specific set of functions and parts of the interface. Toolsets can be dynamically switched through the toolset button at the bottom of the screen next to the tab navigation. Current available Toolsets: Player/Review, Dailies/CDL, Finish/Full. Relabeling certain SCRATCH specific terminology like Matrix (now ColorFX) and Construct (while the module name remains Construct, your project is built up of Timelines). Moved the Editor settings to the generic User Preferences dialog box (gear icon in the lower right corner), which combines all the settings for the different modules. Re-arranged the construct scroll bar and mini timeline above the menu bar Right click menu now contains more context related options rather than navigation between the various modules. The slot Dis-/Enable and -(re)name functions are now part of the right click menu in the Construct. Holding the Alt key down while selecting the Dis-/Enable Slot option, will dis-/enable all slots in the Construct. With a Custom Command you can now indicate whether that should be included in the Right click menu in the Player. Various First-time usage elements: Guided Tour when starting SCRATCH for the first time (the animation can also be started from the Logon screen), highlight Import Clip button when no media is loaded, popup dialog to update the resolution and/or framerate of the project when loading media of a different resolution/fps. Highlight the Close Construct button when using the Fetch function. Added explicit link-button for scaling controls to (un-)link X and Y scale. Note that dragging across the controls to (un)link them is still a valid method. You can quickly adjust the Timeline framerate and resolution by drag/dropping a node from the construct on the resolution label right of the the tab-navigation buttons (rather than having to open the Render tab and dropping the shot on the main output node). Formats We updated a number of file readers to provide increased performance and features. Existing nodes with these formats will still be processed the same as always. New imported clips will use the updated readers unless specified to use legacy readers. Affected formats: Canon Raw, Phantom Raw, AVCHD, Cineform, Codex Raw and Panasonic Raw. New H265 encoding (as well as improved decoding performance). New ARRI fast debayer with higher quality. Overall performance boost through GPU decoding for H264 media and compressed YUV formats. Added support in the QuickTime reader to handle multiple audio channels in separate tracks. Note though that this only works for tracks with identical codec and sample rate. Also, whenever ambisonic audio is detected, only the first audio track will be used. VR Support for 180 footage, including reading mesh data for the 180 projection and including that mesh data when publishing. Native 2D to Equirectangular warp in the fill/mat menu, eliminating the need to insert a plug-in. Headset support on OSX Support for live audio capture and possible conversion to ambisonic, using the Sennheiser Ambeo transformer. Support for the new K1 camera from ZCam; live capture and media management. The live capture can also be wrapped in a stereo node for a stereo workflow. To preserve image quality, the VR Transformer plugin now auto adjusts its resolution depending on the type of conversion selected (cubic, equirectangular, etc.). Media Management Improved memory management to better facility large projects (10.000+ nodes). Also improved initial loading speed of certain codecs. Added new note colors and option to create default notes from a quick key. You can create default notes from the System Settings dialog box. Updated the Report generator to more easily create a custom metadata column selection. A new option to select which proxy frame to use for the report. A progress bar and cancel option for generating the report. Automatic (re)calculating media size when selecting the size columns for a report. A new Scene/Take updater panel to auto update take numbers while you browse your imported clips. The Match Audio function now includes any sub folders within the selected location in its search. The setting to import scene/take data from the audio file to the shot is now available from the Media Browser itself and is a user setting (rather than an advanced system setting). Added the MOS (mit ohne sound) clip metadata property. Generate default metadata for each new loaded clip, using available #hash codes. You can create default metadata items in the Project Settings. A new AfterEffects Custom Command to send of shots to Adobe AfterEffects and automatically load rendered results back into the project (tray) in SCRATCH. Activating the Custom Commands requires a few additional steps in AfterEfects. These steps are provided from a link in the Custom Command tab in the System Settings dialog. The Event/Error log now includes the location of shots that reported missing / missing LUT files. Added support to read and write .cc files (a derivative cdl format used by other third party software). Added standard "Compression" and "Bit Depth" metadata items for compressed media formats such as DNx, QuickTime, H26x (note that in case of ProRes the bit depth cannot always be determined and as such is not displayed). By default any display color space transform and LUT are now included when exporting a snapshot or proxy images (for reports). Batch update timecodes from the Media Browser. When applying an output template, the framerate of all nodes in the template are now reset to the main parent node. Also, any fit width/height is re-applied when adding an output template. This makes output templates better applicable for different sized / framerate projects. (Note that this does not apply to DNx nodes as the encoder used in that node is tied to a specific framerate and resolution). SCRATCH now reads the pixel aspect from the metadata of QuickTime files, if present. Misc Added a "C" option in the Editor with the transition controls to enable/disable clipping of the A/B images in a transition. Animation editor now shows values of keyframes when hovering over or dragging them. Fixes in the Structure View to drag/drop plug-ins into your composite. Plug-ins browser. Explicitly select how to apply a selected plug-in: on a (new) layer or on the current node. Double click defaults to applying the plug-in on a (new) layer. Alt+double click will start a new drag/drop action for the selected plug-in. Also, when applying a plugin on a layer that requires no inputs SCRATCH now excplicitly sets the aspect and fps to that of the base node (size was already set). The Player now always switches to Output View when you have multiple video tracks and enter the Editor. This behavior can be switched off in the user preference. Also, when switching to audio view in the Editor while on a sub-track, the Player now always auto-switches to the base video track. Control Surface updates. Added Various new panel mappings (e.g. for Snapshots) and included a new default Elements panel mapping. Fix on the framing controls in the Editor that did not update when adjusting the framing through a panel. Automatically use the Tangent CP200 Full mapping when 2 or more panels are connected Added three new default framerates: 50, 96 and 120 fps. Show tooltips even when a control is disabled. Exiting the Media Browser in a large project could take a relatively long time. Added a popup message to ask to delete existing media when starting a new render of a node that would otherwise fail to overwrite the existing media and generate an error. Fix for incorrect sizing of derived output nodes with non-square aspect project setting. Space-drag not working in staging with clip attached to cursor. A new Collector node now uses the aspect of the main output node. Burn-in controls were not updating on the Render tab. Various fixes in Tray: dropping a shot into a in the Player did not always work. Starting a drag action from the Tray could sometimes pick the wrong shot. Editing the Tray label did not work correct. Applying the trim buffer could create node references rather than copies. Scroll the Construct to the correct position when returning to the Construct from Playing an output node. Using the Add or Delete version through a panel could result to unexpected results when the Player Stack was not showing. Noise parameter was not properly reset on a general reset. Incorrect Clip selection with Shift-click in Media Browser. The "No Bottom Swipe" user setting now includes the top Player menu bar to be non-swipeable. Adjusted control sensitivity for Canvas X/Y Scale controls in ColorFX. The EXR compression types ZIPS and ZIP where mixed up using one method while the other was selected. Project poster on the logon screen could show too big for shots with aspect not equal to 1. The Clear Audio button in the Media Browser did not clear the audio slip. Added an Advanced System Setting to enable loading Panasonic AVC Intra with our own codec (instead of FFMPEG/CSP) which is faster but does not support audio. ARRI Raw Red-gain behaved incorrectly with Fast debayer. The Match Grade function in the Curves menu was broken. The hash code โ€˜#md[key]โ€™ for clips where the metadata-key-item did not exist, generated a wrong value. The Watch folder on the Mac was not working correctly. Various updates of external SDK versions: RED SDK version 7.0.7, AJA SDK 14.0.1, BMD DeckLink SDK 10.10. A trial of the current version can be obtained here for SCRATCH: http://register.assimilateinc.com/registration.aspx?p=1 and here for SCRATCH VR: http://register.assimilateinc.com/registration.aspx?p=3 Website and manual updates are in the works (hence the pre-release) and will be finished in the coming weeks ๐Ÿ™‚ . Cheers everyone! Mazze
  10. Hey folks, we've started the public beta of SCRATCH 9.0 and I'm pretty excited about it :-) . In a nutshell, we have focussed on 3 key things for this release: - 180ยฐ stereo VR support (incl. mesh-based geometry conversion, also for Live) - UI update (mainly introducing tab navigation, moving away for the Construct vs. Player methodology) - Dailies toolset (faster file-io, updates on DIT-tools) You can find release notes and the latest build here (download at bottom of page): http://www.assimilatesupport.com/akb/Download50814.aspx And to get started with a 30-day license for v9, go here: http://register.assimilateinc.com/registration.aspx?p=3 We'd love to get feedback from you guys :-) . If you happen to be at NAB, feel free to pop by one of the above stands. Best, Mazze
  11. Hi all, we're doing a pre-NAB event on the new SCRATCH on April 4th, that is all about dailies. This is actually more a basic training on SCRATCH for dailies, than it is a presentation. Aim is, that anybody attending is able to process dailies in SCRATCH after the event is over. We have put some focus on the dailies-tools inside SCRATCH for v9.0. Think it's going to be pretty interesting for some of you. I'll make it over as well and if you happen to be in the LA area around that time, I would be happy to put some faces to the names :-) ! Greetz, Mazze
  12. Hi all, we have an event going on Feb 28th over at Local Hero in LA . This event will be all about generating dailies with SCRATCH and also contain a sneak peak at the new SCRATCH version we're aiming to release around NAB. Free food and drinks - if you're available and doing any sort of DIT work, you should join . Here's the Facebook link to the event: https://www.facebook.com/events/436320110121020/ Also, since the rsvp email can get easily overlooked - please rsvp here: events@localheropost.com . Greetz, Mazze
  13. Hi all, as you might have noticed, Assimilate has added support to capture a live stream from a ZCAM S1 (Pro). Technically, the ZCAM S1 is connected to SCRATCH VR Z through an ethernet cable and sends 4 individual h264 streams into SCRATCH. SCRATCH will stitch those in realtime into an equirectangular image and allow you to add grades, composite elements and plugins while the stream is running. At any time, you can broadcast the (graded/composited) camera stream on to Facebook, Youtube, or your own custom server. Have a look: Cheers, Mazze
  14. Hey folks, there's a pretty awesome discount-promo going on until June 9th. Gets you the Effections plugin bundle for only 597.50 USD. If it was for me, that's worth the noise reduction and retiming alone. Hello to all SCRATCH users! Here at RE:Vision Effects we have been hard at work over the last several months, solidifying our product line for ASSIMILATE's SCRATCH users. Thanks are due to the ASSIMILATE engineers for helping us make our products work so well within SCRATCH. As a result of this hard work, we are now prepared to make you an offer we hope you can't refuse. A deep set of new features for your SCRATCH workflow and post-production tools at a fantastic price. Get our plug-in bundle, Effections for SCRATCH for $597.50 ( normally $1195 ) for the node-locked version. This is less than Twixtor is normally priced by itself! How? Use the coupon code CelebrateSCRATCH2017 for a 50% discount on our Effections bundle on both the node-locked and floating licensed versions! Order here: http://www2.assimilateinc.com/e/5312/products-effections-scratch/55gx8q/1386167007. This offer is valid through June 9, 2017. See Twixtor in action! Here are the products that make up Effections for SCRATCH. See what each can do for you! Twixtor: Slow down or speed-up your footage with stunning results. ReelSmart Motion Blur: Applies natural looking motion blur by tracking each pixel. RE:Map: Professional UV mapping and displacement tools. Great way to interact with the 3D department. RE:Match: Stereo color and texture transfer. Pre-match multi-cam shoot before you grade. RE:Lens: Fisheye and 360 VR tools, with automatic spherical stabilization. DE:Noise: Reduces problems due to noise, dust, rain, flashesโ€ฆ DEFlicker: The solution for high-frame rate video and time-lapse flickering. You need the latest and greatest SCRATCH 8.6 version ( 8.6.947 or later) to benefit from all the latest features, including much faster GPU processing. For more info about our products, you can go to revisionfx.com Cheers, Mazze
  15. Hi all, here's a tutorial showing how to generate DIT reports from SCRATCH :-) .
  16. Hi folks, here's a video about the various import options in SCRATCH, and also about the different hardware requirements of the various types of camera footage. Might also be interesting for non-SCRATCH users ๐Ÿ™‚ . Greetz, Mazze *EDIT* updated for v9
  17. Hi all, here's a tutorial about how to create dailies for Avid in SCRATCH. Even if you are aware of the workflow and not particularly a SCRATCH user, you might still wanna check this video out, as it features a nice trick I used to do on-set ๐Ÿ™‚ . Cheers, Mazze *EDIT* updated for v9
  18. Hi all, fresh new tutorial about one of the bigger things in SCRATCH 8.6: The stitcher. Also on board: Ambisonic audio. It's pretty cool - have a look :-) .
  19. Hi guys, we've got another tutorial - this time focussing on HDR workflows and color management. SCRATCH supports PQ and HLG and can include HDR metadata in either a side car file, or included in an H264 stream. With 8.6 SCRATCH also ships the option to generate 10 bit 4:2:2 H264 streams in resolutions up to 8k. *EDIT* updated for v9
  20. Hi folks, since Pomfort and I basically live next door to each other here in Munich, we sat down together a while back and have developed a nice workflow to transfer looks from LiveGrade to Silverstack and from there to SCRATCH: http://pomfort.com/news/2016/08/livegrade-pro-silverstack-assimilate-scratch-one-seamless-workflow/ For everybody working on-set with either LiveGrade or Silverstack (or both), this might be pretty interesting - enjoy:
  21. Hey guys, we got a new tutorial finished on the new redesigned stereoscopic 3D workflow in SCRATCH 8.5. Hope you like it :-) .
  22. Hi all, we did a new tutorial showing ACES workflows in SCRATCH. You'll see debayering raw footage directly to ACES, loading IDTs manually onto non-raw footage and live SDI-streams, as well as setting up your viewing devices and rendering pipeline. Enjoy!
  23. Hi all, here's a tutorial about dealing with footage from the Kinefinity cameras, including KRW, Kinefinity's own raw-format:
  24. Hi all, if some of you are looking to grading VR projects, here's a little introduction to the VR-relevant toolset in SCRATCH v8.4: Another video about VR - this time we're looking at the creative tools in SCRATCH to deal with 360 media. This time focussing on creative tasks, such as grading, compositing, but also rendering:
  25. Hi all, since this topic comes up quite frequently, here's a tutorial about configuring and customizing your mapping with your grading panel of choice. Supported with SCRATCH are the Tangent Element, Wave, CP200 and Avid Artist Color.