Ross Shain May 18, 2018 Share May 18, 2018 (edited) On 1/22/2018 at 9:04 PM, dermot.shane said: Mocha remove is in the Resolve BCC ofx package Expand To be clear, Mocha tracking and masking is embedded in most Continuum and Sapphire filters. Mocha can drive the BCC Remover filter (found in Image Restoration group) which is essentially a clone based on Mocha tracking. Mocha Pro (standalone or plug-in) has the Remove Module which has a more advanced Remove Module that uses temporal frame access to remove objects, wires and create clean plates. More info found here: https://borisfx.com/videos/mocha-pro-remove-module-quick-look/ Last note: Mocha Pro OFX is supported in Nuke, Fusion, Vegas & HitFIlm. For Resolve, the Remove Module is not supported in Resolve yet due to Resolves OFX implementation. Edited May 18, 2018 by Ross Shain 1 Link to comment Share on other sites
Margus Voll May 18, 2018 Share May 18, 2018 Great response @Ross Shain. Thanks a lot! Link to comment Share on other sites
Anton Meleshkevich May 22, 2018 Share May 22, 2018 Mocha Pro => Clean Plate => Photoshop Link to comment Share on other sites
Ross Shain June 18, 2018 Share June 18, 2018 Glad that you liked Mocha Pro's Remove module. Yes - interpolating clean plates is a powerful way to clean up and remove objects over dramatic lighting changes without manual keyframing. Again, inside Resolve as OFX plug-in, Mocha Pro's remove module does not currently work. This is due to the way Resolve gives frame access to OFX plug-ins. However, the Remove Module does work in the Mocha Pro stand alone application OR the Adobe, Avid or Fusion plug-in. 1 Link to comment Share on other sites
Adéyẹmi October 5, 2018 Share October 5, 2018 (edited) On 11/21/2017 at 9:37 PM, Anton Meleshkevich said: I made a frequency separation tree in Davinci. Here is a .drx with the node tree (and some how-to-use pics)https://drive.google.com/open?id=1lp2FQFX4NaPFv9NHtD-dOwLdqzbVmcxZ - Select Skintone on MASK node (mask is inverted) - Adjust Blur on DETAIL node to keep detail (More blur to keep more high freq detail) - Adjust Blur or MD (works better than Blur) on LOW node to adjust low freq. Expand The brain node...is it a parallel, layer, or key mixer? Or kindly export me a dpx file, the drx wont import, thanks. Edited October 5, 2018 by Adéyẹmi Link to comment Share on other sites
Anton Meleshkevich October 6, 2018 Share October 6, 2018 (edited) On 10/5/2018 at 9:19 PM, Adéyẹmi said: The brain node...is it a parallel, layer, or key mixer? Or kindly export me a dpx file, the drx wont import, thanks. Expand It's a compound node. Import (right click on stills window empty area) - jpg file type - open skin_retouch.jpg Edited October 6, 2018 by Anton Meleshkevich Link to comment Share on other sites
Adéyẹmi October 6, 2018 Share October 6, 2018 On 10/6/2018 at 2:31 PM, Anton Meleshkevich said: It's a compound node. Import (still) - jpg file type - open skin_retouch.jpg Expand Thanks Link to comment Share on other sites
Craig Harris January 27, 2019 Share January 27, 2019 On 4/8/2017 at 10:31 PM, Abby Bader said: Tonal skin rendering is controlled by how we blend the three channels, so you should treat them seperately if you want fine control. The blue channel represents detail, and red tends to have smoother tones than green. You can use this insight to adjust the values to your liking. You could also blur different channels. Expand Hey, Abby. Could you explain how you do this? Link to comment Share on other sites
Abby Bader March 6, 2019 Share March 6, 2019 On 1/27/2019 at 8:57 PM, Craig Harris said: Hey, Abby. Could you explain how you do this? Expand I guess it's several ways to split the channels but something like a splitter combiner node or channel boolean should do the trick. 1 Link to comment Share on other sites