Mazze

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Everything posted by Mazze

  1. Hi all, SCRATCH 9.2 just got released 🙂 . The biggest changes are here in this video: https://vimeo.com/398174301 Next, here are the full release notes: Assimilate Product Suite v9.2 - Release Notes Licensing With v9.2 you can activate multiple license keys at once on a single system so you can easily combine products. Furthermore, v9.2 allows you to de-activate a license and unlock it from a specific system so you can activate and use the license on another system. In order to de-activate a license you first need to enable the unlock. You do this through the MyAssimilate website where you set the allow-deactivate option for a specific license key. Note that the de-activate option on the myassimilate website will only become available a few days after the release of v9.2. If you need to move a license key earlier, please contact licensing(a)assimilateinc.com. Color • A new set of clipping- and softness controls in the LUT menu for soft-clipping your grade. • Most noticeable – a new look and feel of the color-ball controls. Note that on the Color menu the original color A / B color-balls have been replaced by sliders. The menu also comes with a Dim button to adjust the display saturation of the new color-ball controls. • The layout of the Player-Settings-Monitor menu has been updated. With the update of the VideoIO implementation (see below) you can now have multiple reference monitors. Each of those can have its own color space / eotf setting, which the software uses to convert the image into before displaying it on the particular monitor. Alternatively you can set it to <Source> which will leave the image as is. This corresponds to the Apply option in prior versions. • The ACES implementation is now fully processed on the GPU rather than creating in-between LUTs from the IDT / ODT transforms in CTL scripts. This improves the accuracy of the transforms. Note that with this update we also updated the Rec709 and sRGB ODTs; in prior versions we used a different (D60) white point. This can cause a slight change in how ACES media is displayed when compared to v9.1. You still have the option to use the same transforms as in v9.1 by enabling the 'Use ACES-REC709 D60 transform' advanced system setting. With the new ACES implementation it is now also possible to set a display LUT after the ACES (ODT) transforms. This was not possible in prior versions as the ACES transforms were handled as the display LUT. Note that with the update of ACES implementation, the application no longer uses external CTL files and as such it does no longer come with all the IDT/ODT files. Furthermore, you no longer select an ACES version in the Project settings but rather always use the latest available version. • Support for Tetrahedral LUT interpolation for smoother and more gradual results. Tetrahedral is the default interpolation method in v9.2 and in general does require slightly more processing (although on most systems not noticeable). If needed however, you can revert back to linear interpolation though the Advanced Settings (search for ‘interpolation’). • Added new standard gamuts and eotf options: Black Magic Wide Gamut / BMDFilm gamma, Z-Cam Log, Nikon and Fuji log curves. Also, ACEScg (AP1) is now a separate color space next to ACES (linear AP0). • The default value for the Clip Levels setting of a shot is now set to true, which means that by default when applying a LUT on a shot any ouot of range values are clipped. Note that only the default value was changed - this does not affect existing setups. Reason for changing the default is that clipping is the more expected behavior when applying a LUT. Formats • Update on ProRes RAW handling. The Mac version now uses the OSX VideoToolBox for decoding with support for Afterburner card and Metal for GPU processing. This requires OSX Catalina 10.15 or the installation of Pro Video Formats 2.1.1. • Update on ARRI footage handling. SCRATCH can now reads and applies the look-information that comes with an ARRI Raw and ARRI ProRes MXF media and when specified in the look, automatically updates the color space of the shot. Also, we added Kelvin and Tint white balance controls with the ARRI RAW reader, which seemed to be preferred over the RGB gain controls. • In this version we no longer include the Codec Support Package (CSP). By now all of the formats that were supported by CSP have been moved to specialized readers. Note that the only remaining format not yet fully supported outside CSP is Panasonic Op1b MXF: currently the standard reader does not include the audio of this format. We are working on fixing that in an update release. In the meantime, the alternative is to select the FFMpeg reader for this format. • Added support for XDCAM MXF files (MPEG-2 Long GOP HD) • We added the option to generate DNx in a QuickTime (.mov) container. • This version contains various fixes on the Cineform Reader. • AJA implementation updates. 8K capture support as well as 12-bit RGB packed format for playback and capture. Please note that default SCRATCH v9.2 does not have any SDI capture capabilities. SDI capture is available with Live Looks and Live Assist or under custom licensing. • Parsing more EXR metadata: SCRATCH did not parse any non-string tagged metadata. • Fix on the Phantom reader that had an issue with certain 8bit bayer-pattern files. Project / Metadata / Miscellaneous • This version has a new Annotation (paint) tool. From the main toolbar you can enable/disable viewing of annotations while from the top menu bar you can open the paint toolbox. Annotations can be created per shot or per frame. When selecting to display note-markers on the mini timeline, these will include markers for the paint-annotations. Furthermore, from the Reports option in the Construct module, you can also select an annotation report which contains (proxy) images of all shots in the timeline that contain annotations (text / paint). • Added flexibility to licensing: you can now de-activate a license on one system and activate it again on another system. Note that to be able to de-activate a license you first need to mark the license through the MyAssimilate. • Directly output pdf formatted reports. When setting the report filename you can now choose between html and pdf as output format. • This version contains a new Video-IO implementation that supports multiple inputs and outputs at the same time. Note that by default SCRATCH only comes with support for multiple outputs. Live Looks and Live Assist also include support for multiple inputs. Supported Video-IO hardware continues to be AJA, BMD and Bluefish444. • Blackmagic Decklink SDK has been updated to v11.5, AJA SDK has been updated to v15.5 • You can now use the mouse scroll-wheel to adjust position of the mini-timeline. • Load and match Live Looks grades in SCRATCH. Either from the 'New Timeline' panel after the File Browser or from the Match Live Looks button in the Construct you can easily match and apply grades that you created in Live Looks or Live Assist onto the selected clips in your timeline. • The Same as Source render now respects the slot disabled-state in a timeline. • A new Remote Control application with which you can control the basic player functions from an external device (phone / tablet). The Remote Control is a first application for the new http/web server interface of the software. Currently you first need to explicitly enable the embedded web server through the corresponding advanced system setting. When enabled, the Tools menu in the top menu in the Player will show a Remote Control option. This will open a panel with a QR code / ip-address, that you can scan / enter in your external device to start the actual remote control. Cheers, Mazze
  2. It takes in two HD-SDI signals and can output in a 3D-pattern like side-by-side, or frame-packed, etc.. http://www.3alitytechnica.com/3D-rigs/index.php#sip No live streaming.
  3. No problem - let us know how far you got 😉 .
  4. Hey Geoff, not 100% sure what you intend with the sequence - note though that you can just load an image sequence just like a container shot - for the sequence just pass the name of the first file. As for retrieving the full project database in xml form - you would add to the project settings to always generate an xml database on exiting the project or create a so called custom command button and set this to export the full project database in xml. You can do that in the System Settings ==> Custom Commands tab. Check this (rather old) video for a quick explanation: Cheers, Mazze
  5. Hi Geoff, yes it is possible to name slots: just use a <name> tag within the <slot> tag (rather than an attribute). As for the sequence: If you mean that you want to use different sections of the same shot, then just add the same file multiple times (as <shot>) and set different in-out in the <handles> section. Hope this answers your questions^^. Greetz, Mazze
  6. Actually, I found a sample playlist (find attached). You can just dag this onto the SCRATCH icon on your desktop or alternatively start SCRATCH via command line and add this .splx file as startup argument^^. Greetz, Mazze my_playlist.splx
  7. Cool - will get you this on monday 🙂 .
  8. Thanks for linking me in, Tom! Geoff, check this link: http://www.assimilatesupport.com/akb/KnowledgebaseArticle51008.aspx This does not yet cover a recent function added: The option to start Play Pro (or the player of full SCRATCH) with a playlist which could be useful for certain review sessions: some of our customers build a setup where you can click a (web) link that (dynamically) generates / returns a play-list (*.splx) file that directly opens in Play Pro. Feel free tp ing me if that is of interest and I can provide you with info on that. Else, the link above should have everything you need^^. Cheers, Mazze
  9. Thought I'd share a few tests that I did, anodizing the rings in different colors (as those requests kept coming in). Certainly not everybody's cup of tea, but they do look pretty damn fancy after all 😉 . Below are a few pix - more can be found here: https://www.angry-face.com/fun-with-colors/ 🙂 .
  10. If you are on Windows 10 and using an Nvidia card, Windows Update might have messed up the Nvidia driver (it loves to do that). Re-installing the Nvidia driver (with any recent version) should fix it.
  11. Uhm. How about unzipping? These are not bundle files.
  12. Again, I think it's a matter of CUDA support. If you're on AMD, or Mojave - there is no CUDA for you and hence the plugins might not work. Don't know wether there's an OpenCL or Metal equivalent there.
  13. I am not sure if they require CUDA to work. That would be for Paul to tell.
  14. Try putting the ofx.bundle files directly into the plugins folder, without the ACES folder inbetween.
  15. Did you drop in the plugin .bundles? Maybe send a screenshot from that folder.
  16. Possibly it's not yet created, as you haven't installed any other OFX plugins yet? The usual folder is /Library/OFX/Plugins/ on OSX. On Windows it's C:\Program Files\Common Files\OFX\Plugins. Yyou can just create that folder structure yourself, though. Cheers, Mazze
  17. Hey everyone, I did a little fun project and 3D-printed the button caps for my Element panel, then pulled in a USB LED-strip to light them up. The result is "workable". I also provided the 3D-file to download - find it here: https://www.angry-face.com/illuminate-elements/ Cheers, Mazze
  18. 4:4:4 normally is RGB (although it *can* be YUV as well) and RGB usually is expected to be a full range signal. 4:2:2 is YUV and that is usually expected to be a legal range signal. In any way, both RGB and YUV *can* technically be either full or legal range. However, it all depends on how the monitor is configured. If that expects legal range and you're sending it a full range signal, the blacks/whites will look crushed. If it is set to expect a full range signal and you're sending out legal range, then blacks will look lifted and whites dimmed. So when your monitor is set to expect RGB, then it might by default assume that this comes in full range. If your system is set to output legal range.... that will not look good. To fix it, either set the monitor to legal range, or set Baselight to output full range (which is what I'd do).
  19. Since we were sold out rather fast - rings and trackerballs are back in stock now: https://www.angry-face.com/produkt-kategorie/upgrades-accessories/ Cheers, Mazze
  20. Hi all, in this tutorial we're looking at how to generate h264 dailies for the COPRA Online Dailies System. Check it out here: https://copra.de/ - it's worth a look 🙂 . Cheers, Mazze
  21. Hi everyone, we added a new tutorial showing how to generate h264 dailies for PIX in SCRATCH. Enjoy 🙂 .
  22. Hi everyone, this time we have a 2-part tutorial about the burn-in in SCRATCH. What you'll learn: - setup your output tree with a burn-in node - add clip metadata - add watermarks - add frameguide and letterbox overlays - save and load user-defined burn-in presets - use the burn-in as a virtual overlay on your preview screen Enjoy! Mazze
  23. Hi everyone, new tutorial on how create Avid MXF in SCRATCH and importing them into Media Composer. The interesting part is the source clip metadata being forwarded into the Avid MXF, so you actually don't need any ALE or so to transport metadata anymore. By that we're talking not only Scene and Take info, but any kind of source clip metadata, along with Sound TC, SoundRoll, Circle Take and QC comments from SCRATCH. It's pretty awesome - have a look: Cheers, Mazze