You can only use RGB controls and emulate a color timing / darkroom workflow. However it needs consistently shot material, where lighting ratios are decided for the final look in mind.
For more "commercial" workflow, these tools alone are too restricted, but if you use the RGB tools as far as you can, before jumping into luma/saturation controls, you will better preserve the "photographic intent", and have a richer color.
In Resolve you can set the Lum Mix to 0, so the Y control has no effect, so lift-gamma-gain will be "pure" RGB. Also you can set the Lum Mix default to 0 in project settings/color.
I don't really see Baselight excel over Resolve in this aspect.