Jussi Rovanperä

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Posts posted by Jussi Rovanperä

  1. I don't worry about viewers gamma and viewing conditions because those are out of hands anyway.

    What is important with many projects is to make sure that the grades work also on smaller devices like phones and tablets, something that looks moody on a big TV might just look really dull on a small screen, so one would need to find a compromise that works on both.

     

     

    • Like 2
  2. I haven't seen the keyboard used in real life, but on the demo he kept the trim button pressed down while jogging with the wheel. But I'll check this from some people who are in NAB now.

    EDIT: Confirmed that this is how the trims work.

  3. 6 hours ago, Bruno Mansi said:

    As far as my opinion on the new edit keyboard is concerned, I'm still sitting on the fence. During the Blackmagic presentation, Grant seemed to suggest the keyboard opened up the revolutionary ability to use two hands - the left hand using all the shortcut keys, whilst the right hand navigates around the timeline with the jog/shuttle knob. Leaving aside the fact that this keyboard may not work for left-handers, does he not know that this is exactly what most professional editors do anyway with the normal keyboard and mouse? The only thing that this keyboard improves is the navigation with a proper shuttle/jog knob.

    The keyboard is very expensive for what it is - a heavy duty keyboard with a jog knob. For about the same price you can buy a grading panel! I know a good slice of the price must be going on the electronic clutch control, which if it's anything like the feel of the knobs on the old Sony linear edit controllers, would be really nice to have. I would be happy to pay less than half the price for a jog knob like this, but not a thousand dollars!

     

    Grant said that there will be a left-handed version also.

    The trim buttons in the bmd keyboard work like modifier keys for the jog wheel, and I think that is quite a bit faster and intuitive than first selecting a trim mode, then adjusting the trim, and then switching to another mode

     

     

  4. For projects with hundreds/thousands of cuts, it makes sense to have a fixed structure. I've been using 16 serial nodes, and "Switching clips selects" is set to "same node", so when you change clips, the same node stays active.

    For short projects it doesn't really matter.

    • Like 1
  5. In Resolve, rec709 gamma is bt.1886 formula, srgb is the srgb formula, gamma 2.2 and gamma 2.4 are pure gamma functions, like gamma 2.2 is linear^(1/2.2) and gamma 2.4 is linear^(1/2.4).

    gamma 2.2 is very close to srgb formula, but gamma 2.4 is quite different from bt1886.

     

    • Confused 1
  6. 2 hours ago, Margus Voll said:

    After hands on demo it actually feels more easy to grade in Baselight. Once you get the UI and do not get scared all the color science bits it seems actually easier to use to get your results faster. I think parts of it comes with frequency separation in cases where you do not need to fiddle with keys and such much. One demo shot was exactly that, a guy on the snow with sunset and it could be adjusted in very few steps without any masking involved. Seems extremely powerful.

    You're talking about base grade here? I think a important point is that the tone curve is tweaked in Lab, so even if the curve becames quite flat at some areas, it doesn't affect the color. The same curve in RGB would gray out those flat areas.     

  7. pink is red, when it comes to hue only :)   You're better off keying, because to get a good red, you need to drop the density, and the hue vs lum is not so good for doing that.