Baard Lunde April 13, 2020 Share April 13, 2020 Hi everyone, I'm a big fan of the guides here on Lowepost and skills are getting better. Please help me to get my final output, I don't understand how. Basically I have 2 things I want to combine: The "Blur1" (various beauty fixes) and "MergeEyes" (brighten eyes) into a "MergeFinalComp". Whatever I seem to do, the "MergeFinalComp" shows me either one but not both at the same time. Help is greatly appreciated ! Link to comment Share on other sites
Lee Lanier April 13, 2020 Share April 13, 2020 49 minutes ago, Baard Lunde said: Basically I have 2 things I want to combine: The "Blur1" (various beauty fixes) and "MergeEyes" (brighten eyes) into a "MergeFinalComp". Whatever I seem to do, the "MergeFinalComp" shows me either one but not both at the same time. When it comes to Merges, the FG input always wins, unless there is a mask connected to the Merge Effect Mask input, or the Merge Apply Mode is set to something like Screen, or the Merge Blend slider is dropped below 1.0. Link to comment Share on other sites
Baard Lunde April 13, 2020 Author Share April 13, 2020 12 minutes ago, Lee Lanier said: When it comes to Merges, the FG input always wins, unless there is a mask connected to the Merge Effect Mask input, or the Merge Apply Mode is set to something like Screen, or the Merge Blend slider is dropped below 1.0. I see, so I fixed it by having Output of "Blur1" into Background of "MergeEyes". I skipped the FinalComp Merge in the end then 😀 Something else: Is there a way to use a Planar Tracker to animate a Paint layer? I manage to do it with Polygon Masks. For now I use manual animation but it's never perfect. Link to comment Share on other sites
Lee Lanier April 13, 2020 Share April 13, 2020 7 minutes ago, Baard Lunde said: Something else: Is there a way to use a Planar Tracker to animate a Paint layer? I manage to do it with Polygon Masks. For now I use manual animation but it's never perfect. Theoretically, that should work. The Planar Transform tool works best if the input resolution is the same as the project resolution (at least it's easier to set up that way). Link to comment Share on other sites