Lee Lanier

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About Lee Lanier

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  • Birthday 02/07/1966

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  1. What I described can be done in Fusion. The Color tab has its own set of masking tools. I actually have not used the Edit tab too much, buy would say no.
  2. There are two ways you can approach this: 1) Remove a piece of text in the shape of the person with a subtractive mask. The cut out text is placed on top of the shot with a Merge where the text is the FG connection and the shot is the BG connection. 2) Cut out the person and place him/her on top of the text with a Merge. The cut out person is the FG connection and the text is the BG connection. Then the output of that Merge is connected to the FG of a second Merge and the original shot is connected to the BG of second Merge.
  3. Ah, good point. Thanks for reminding us of that.
  4. I would create a new part of the network that creates a version of the character that is cut out but has no arms or head. If possible, branch this off the MediaIn. Then merge the result of this new branch near the end of the network under the arms and head.
  5. Depends on what your network looks like - but you might need one branch for a static body that uses a mask to cut off the arms, and a separate branch that uses a second iteration of the body that cuts the arms off for animation. In fact, you probably want to operate each arm separately, so that is three branches. Not sure about the glitchy part - I've never had anything render poorly that looks right in Fusion,
  6. There isn't a puppet tool in Fusion, but it is possible to build your own with a bit of work. If you haven't seen it, there is a discussion on this over here: https://forum.blackmagicdesign.com/viewtopic.php?f=22&t=44435
  7. I just tried an import with DR16.1 Studio. No problem bringing in the PNG files. (If you are opening a project and the files are missing, you have to use Relink Selected Clip or Replace Selected Clip).
  8. I haven't seen that particular rendering error. I would try rebooting and restarting Resolve. Also, test different parts of the tool network and see if there is a problem with a particular tool. You can export a 3D LUT of your color grade from the Color tab and apply it as a View LUT in Fusion.
  9. Disconnect the Tracker tool from the Transform tool. It looks like you have the Tracker connected to the Effect Mask input of the Transform. There is no need to have a direct connection between those two tools.
  10. I've had issues applying tracking data directly to mask nodes in the past. Try connecting a Transform node to the mask and apply the tracking data to the Transform node. It might help to avoid strangeness.
  11. Here's one idea... If you use a Stroke brush with multiple Clone strokes on a single Paint node, you can connect a Planar Transform to the Paint node. To avoid the entire frame from appearing after planar distortion, you would mask the Planar Transform node so that only the masked, cleaned-up areas appear over the original footage. Something like this...
  12. Yes, you can track with the Tracker and then apply the tracking data to a Paint node or a Transform node connected to the Paint node. Sometimes, I just find manual tracking faster, so it's good to have both options.
  13. Unfortunately, there is no way to download. Streaming only.
  14. You can mask and color grade 360 VR as you would any footage. You can do this in Fusion or in the Color tab. To do this in Fusion, it's easiest to view the footage in the LatLong format, as shown in Lesson 07. For exportation, you can render it through a Saver in Fusion or render it out of the Deliver tab as you would any other footage. In general, 360VR is rendered out as LatLong, although you can use a Panomap tool to change the mapping before rendering.
  15. Generally, you don't have to change the operator - but one thing you may need to do is add a mask to each green screen tool to limit what area of the frame each tool is working on. Otherwise, one tool may negate or cover up the result of the other.