Mazze

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Posts posted by Mazze

  1. No group grading, I'm afraid. However, we implemented a Timeline sort option, which allows to sort the timeline on name, reel-id or timecode and back to the record order, which should help with some of the scenarios.

    We have unfortunately not had any more requests for groups, hence this feature request did not make it to the top of the list yet.

  2. Hey everyone,

     
    we just put the beta of SCRATCH 9.1 live.
    It has a lot of great new features and significant performance improvements.
    Amongst them are a new color tool (which will be very familiar to many here), support for frame based metadata, support for EXR layers and channels, support for OCIO, same-as-source render option and a whole lot more 🙂 .
     
    Full release notes as follows and some screenshots below!
     
     
    RELEASE NOTES
     
    Media Formats
    • Increased render speeds through more efficient readback of the image from the GPU. The performance-gains depend on the specific setup / current bottleneck.
    • RGB to YUV conversion is now done on the GPU to further improve performance for output to e.g. ProRes, DNx and H264/5.
    • Support for multi-channel EXR where you can create a custom mapping to the RGBA channels in SCRATCH.
    • Added an extended control-set for ProRes RAW where you are able to select any of the available color spaces and transfer functions in SCRATCH with the debayer.
    • Added support for dynamic (per-frame) metadata. Currently only for ARRI Raw (e.g. camera roll and tilt, lens focus distance metadata items and more). As it is not fully clear yet what the impact on performance is, this feature needs to be enabled explicitly through the Advanced System Settings. Dynamic metadata shows up in the metadata stack and is included in EXR render. Note that in previous versions you needed to explicitly enable the option to write extended metadata in EXR. In this version it is enabled by default, but can be switched off using the relevant Advanced System Setting.
    • Support for writing Cineform movie and dpx-c formats.
    • Support for reading Uncompressed 4:2:2 media with the regular QuickTime reader.
    Workflows
    • We added a "New Timeline" option in the File Browser when loading media. After selecting the folder to load, this option opens a dialog where the user can set how to load the media (new timeline, timeline per subfolder, etc), apply specific framing and LUTs and do an automatic audio sync with any audio anywhere in the selected folder. This will speed up the loading and managing of media substantially. 
    • We added a Same-as-Source render option in the Render tab. There you can select any node from the output tree and select it to render each source clip with its original resolution, frame rate and aspect. This works for almost any output format except for e.g. DNxHD, which in itself has a resolution restriction.
    • SCRATCH has a new / enhanced color-space management where the gamut and transfer function are separate entries. SCRATCH now includes a series of camera specific gamuts and gamma spaces like Log-C, V-Log, Alexa Wide Gamut, etc. as native. Besides letting SCRATCH handle all the necessary color-space conversions automatically, you can also use the new Color space plug-in that you can apply on any level in your composite or output tree to do the necessary transforms. On top of this there is also a new OpenColorIO plug-in to do any needed transform. This plug-in automatically hooks into your OCIO settings from other applications you might have or you can set it to a specific configuration file from the Advanced System settings. Using this plug-in ensured that certain conversions are exactly the same as done in other software that uses OCIO (note though that most to all of the transforms in SCRATCH color management are based on standard transfer-curves and gamut-chromatices).
    • MXF DNx output now includes the audio timecode (slip) in the metadata, which is properly interpreted by Avid Media Composer. The DNx writer now also adds a TapeID column with the audio file name if the source clip has audio synced/linked to it. This way you do no longer need to supply separate ALE files with your output to editorial to transfer this information.
    • SCRATCH now supports AVID Locators: either load them from an EDL or as a separate file (through the Import Conform in the Construct tab). To preserve any Locators when using a Placeholder conform, all notes / locators are preserved in the locator nodes.
    • Various metadata updates. Audio timecode was added as standard element in the Metadata stack in the Construct, Edit and ColorFX tabs. We also added a standard Circle Take item which can also be set in the Scene/Take updater panel and is available as #circled hash code for file-masks and burn-in. Circle-take info is also read from audio metadata that is used in a sync as well as any comments from the audio file. 
    • The Scene/Take updater dialog has two new buttons: Circle take and increment scene number or letter.
    • A new Advanced System setting automatically sets a clip’s reel-id to the clip-name when loading media. This speeds up your dailies Avid workflow.
    • Conforming updates. An AAF/XML conform can now also use the direct file-reference in the AAF or XML file (rather than matching from an existing timeline or external folder). The EDL conform now auto detects and creates video tracks from multi-track EDLs. For the EDL export we fixed an issue were dissolves that started in the A-shot were not properly written to an exported EDL.
    • We added an '[Original]' entry with the timeline sort options to easily revert to the original order after sorting on e.g. name or scene/take. The original sort order is maintained over sessions and is in fact the order of the slots – including slot length and transitions.
    • We extended the quick keys for slipping video in the Editor and also apply them to audio slipping when in the Audio section of the Editor. The '<' and '>' keys slip the video/audio 5 and 1 frame respectively. The ',' and '.' keys slip the audio/video with 1 and 0.2 frames respectively.  
    • This update contains new version of the SCRATCH-to-Nuke and SCRATCH-to-AfterEffects bridges, which allow for a smoother roundtrip to and back from that software.Support for multi-clip selections, include clips from SCRATCH staging, option to either load back into the SCRATCH Tray or as version in the timeline, SCRATCH remembers opening a shot in Nuke/AE and will open the same project again when selecting the same shot again. 
    Creative Tools
    • A new Hue-Saturation and Hue-Luminance Grid tool replaces the more traditional 6-Vectors in the ColorFX grading toolset. The Hue-Sat grid can be operated in different modes: Linear vs Log/Log2 and displayed as a (color) circle or rectangular grid. Note that the 6-Vectors are still applied if you come from an existing project. You can also still display the 6-Vectors controls rather than the new Grid control if you prefer, by adjusting the relevant setting in the User Preference panel in ColorFX.
    • An update on the Curves: you can now directly add and remove curve handles from the Curves menu and have an indicator to see what section of the curve is represented by the image that you are hovering over with the cursor.
    • In the LUT menu in the ColorFX tab, we added a LUT Cycler option to easily cycle/browse through other LUTs in the same folder as the selected (grading) LUT.
    • The motion estimation mode in the Re-timer was updated to increase both the speed and quality.
    • Animation Editor updates. The Editor now supports a series of filters to tweak your animation: LowPass, HighPass, Smooth, Reduce (the number of keyframes) and Noise (to generate random values). To manage all animation channels more easily, the editor now has filter options only show active channels or only the channels of the selected layer. Furthermore, you can now directly enter values in the editor by shift-clicking a keyframe. When selecting layer-vertices in the View Port, SCRATCH will now automatically select the corresponding channel in the editor and vice-verse. Note that SCRATCH will now by default only show the x and y of any vertex in the Editor. If you want to see also the in/out handle of each vertex then you need to enable to relevant Advanced System setting.
    • We added various keyboard shortcuts for managing animation keyframes while in the ColorFX or Edit tabs:
    • Ctrl + click parameter. If Animation Off: reset value to default. If Animation Manual/Auto: create keyframe with default value or if parked on existing keyframe, change to default.
    • Ctrl + Shift + click parameter. Create keyframe with current value
    • Holding Ctrl + changing parameter also creates a keyframe directly. If Animation Off: Set Animation to "Manual" and create keyframe. If Animation set to Manual/Auto: Keep it Manual/Auto and create keyframe.
    • Alt + click parameter = delete animation (all keyframes), but keep current value
    • Alt + Ctrl + click parameter = delete all animation keyframes and reset to default value
    • Shift + Alt + click parameter = delete keyframe under the cursor for this parameter
    • We added new effects plug-ins with the standard installation of SCRATCH: Denoizer, Grain and HighlightBloom. All of these effects are aimed to be simple and fast and usable in an environment where you need a quick grade. They are not aimed to replace more advanced third party tools you might use in a finishing context.
    • We added the *.vlt extension for loading (Panasonic) 3D LUTs.
    Misc
    • The Flip/Flop Orientation controls have been moved to the Media menu. The Flip/Flop controls in the Editor are now applied to the Source-orientation and no longer update the framing to make things more consistent. Also, any flip/flops in a conform are now also applied to the Source Orientation instead of the framing. 
    • Relabeling of the "Setup" menu to (more explicit) "Framing" in both the ColorFX and Edit tabs. The shot pipeline settings have been moved to the Config-menu in the ColorFX tab.
    • File-size is now interpreted and displayed in the correct units (Mb/Gb) in both the metadata stack and in the various reports that you can generate (which also include the total size of all selected clips).
    • Updated AJA SDK to version 15.1.0.2. incl. support for io 4K Plus, Kona 5 and support for 4K-2SI (2 Sample Interleave) for AJA SDI output.
    • Updated BMD DeckLink SDK to version 11.1. which adds more frame rates and 8K display modes.
    • Allow to start dragging clips directly from the search dialog.
    • Added #sfolder hash code to get specific sub-folder of a source clip. Updated the #spath hash code; without parameters it displays the full path, #spath[0] returns the relative path from the project media folder and #spath[1…n] returns the n subfolders of the source clip.
    • Allow adding custom data to the sync-player broadcast message. Set #code template in the 'Sync Player extended data' sconfig.
    • Quick keys updates and tweaks: the J,K,L keys did not work correctly when in the Canvas menu. Also the 'i' quick key is no longer used for the Canvas and now always sets the in-point for a range.
    • We added an option to directly install the Matchbox (shader) plug-ins collection from the System Settings menu.
    • Added function in the Media Browser - Grade tab to remove all empty layers from the selected shots to easily cleanup your grades. An empty layer is defines as only having a canvas - no grading or fill/matte definition.
    Play Pro Specific
    • The render-dialog in Play Pro now also has an explicit same-as-source option to render all selected clips to their native resolution, framerate and aspect.
    • The Render can also include a standard burn-in overlay with source shot metadata.
    • You can now link and slip external audio to a clip in the Player tab.
     
    If anyone wants to put it through its paces, just register for a normal trial and get the beta installer from here:
     
     
    Cheers,
    Mazze
     
     

    Animation-Filters.jpg

    Animation-Hotkeys.jpg

    Curves_01.jpg

    Curves_02.jpg

    EXR-channels.jpg

    LUT-Cycler.jpg

    Vectors_01.jpg

    Vectors_02.jpg

  3. SCRATCH does not require you to select an "input color space" as such - you would be working directly
    on whatever the RED SDK gives you. If that is Rec709, or REDWideGamutRGB, Rec2020, etc. is totally up to you 🙂 .
    You can set this per clip, or for the whole timeline, or all clips in your project.
    So if all clips are set to REDWideGamutRGB, this is what you're then working on (your "input" format if you want).

    From thereon out, there is an output color space on the main output node, that "unifies" everything - to e.g. Rec709 2.4 gamma.
    This obviously is applied after any grade - same as for any display transform, which you can set for UI and preview screen separately.

     

    Greetz,
    Mazze

     

  4. What Jeff said.

    The Micro is well manufactured, but has mainly two disadvantages imho:
    It only works with Resolve and it is quite heavy, which can be a disadvantage if you have to carry it around (i.e. on-set).

    The Wave2 is lighter, due to its plastic chassis and works with almost any application, incl. Resolve.
    The downsides of the Wave2 are basically, that it's plastic (very robust plastic, though) and that it has master dials, instead of rings.
    That is more a question of taste, I guess - but at the same time, it's also a reason why the Wave2 is more affordable.

     

    Cheers,
    Mazze

     

  5. Hi Andres,

    the upcoming SCRATCH 9.1 will ship with quite a big update on its color management, allowing you to work natively in various camera color spaces (such as REDWideGamutRGB and Log3G10). So when loading RED footage into SCRATCH, you'd debayer it to those REDWideGamutRGB and Log3G10 using IPP2 and then work your way off from there.

    You can do so by either setting the display transform to Rec709 (or anything else) and basically work before the transform to Rec709, or just work on the log image as-is and grade from there.

    As for roundtripping from other applications: SCRATCH allows you to dynamically set the reel-id of any (or all) shots to different formats:
    I.e. just "A004", or "A004C012" (to stay within the 8-character limit of EDLs), or even the full clipname: "A004_C012_XDFIGFN".
    Depending on how the editing app interpreted the reel-id and put it into the XML/AAF/EDL you are conforming in SCRATCH,
    you are able to accommodate for this.

    Let me know if you need anything else.

     

    Cheers,
    Mazze

     

     

    • Like 1
  6. Web_NAB-promo.jpg.fe6888776c52d2b1560eee40efd9bc17.jpg

     

    Hey everyone!

    As the title states - 20% off black aluminium rings until end of NAB 🙂 .
    I'll be in LA the week before NAB and obviously also at the show, carrying a bunch of sets around with me,
    if anyone is interested in trying them out before buying.
    And obviously, if you wanna save some shipping cost, let me know and I can just deliver them in person 😉 .

    http://www.angry-face.com/product/black-metal-rings-for-the-tangent-element-panel-set-of-4/

     

    Cheers,
    Mazze

    • Like 1
  7. Hi Bruno,

    SCRATCH mainly works on OpenGL (i.e. all color transforms applied inside the app, etc.) .
    However, debayer (for all raw formats), YUV-conversion, scopes and blurs (from a certain threshold onwards) are calculated using OpenCL.

    You do not need specific "OpenCL drivers" as such.

    I assume this is what happened:
    Windows Update broke the Nvidia driver (it loves to do that) and as such, OpenCL support is missing.
    If you start SCRATCH and click into the upper half of the screen, an info chart should fold down and show some details.
    Amongst those you'll probably read "OpenCL: not supported" or something along those lines.
    SCRATCH will obviously run without, but then revert back to CPU for all OpenCL tasks - which makes things rather slow.

    Fix is fairly straight forward: Download and install the latest Nvidia driver (or any older version you prefer) and install that.
    After a reboot, all should be good.

     

    Cheers,
    Mazze
     

  8. Pretty stable I would say. Not much growth from what I can see, but solid user base and happily chugging along... 🙂 .

    However, I don't see it being used for edit much (which you can do inside Flame perfectly fine), but really more for online (conform, comp, finishing).

     

  9. Hi everyone,

     

    we have once again two sets of Lustre ACS panels in stock.
    Both sets are fully functional, ship with power supplies, Wacom grip pen and keyboard stand.
    Overall condition is good, although they do have their marks and scratches on the soft coated surface.
    Sets are located in Germany.
    Please PM me for pricing and/or more information and pictures.
    http://www.angry-face.com/new-used-acs-panels-in-stock/

    Set 1:
    ACS_01.thumb.JPG.5ccece0eac695d40efdcfa805f021686.JPGACS_02.thumb.JPG.7baf88a40dc27cb2cc51538f52525cf0.JPGACS_03.thumb.JPG.88f495105e02fe560f65bb60998dd41b.JPG

     

    Set 2:
    ACS_04.thumb.JPG.1adf17f476ce2fdb1a0592fb5ca35f8e.JPGACS_05.thumb.JPG.906c68f459438519fe1025842533d4bf.JPGACS_06.thumb.JPG.ca45181c874ec03c7dbb384ac8ea0156.JPG

     

    Greetz,
    Mazze

    • Like 2
  10. Here's a little update.
    I was wondering wether I should also offer the rings in silver - had two prototype sets made.

    One in plain silver:
    Silber_02.thumb.jpg.e1edcebc27e6f5f8149ebf3d017c0b1b.jpg

    The other one in a somewhat darker shade (for the sake of fancyness, lets call it 'spacegrey'):
    Spacegrey_02.thumb.jpg.706325a9a87da51aebba2ff6a7696e62.jpg

    Here's black, spacegrey and silver in comparison:
    Black_Grey_Silver_02.thumb.jpg.92138b8b1e3d2b5564a25bb2324e9f41.jpgBlack_Grey_Silver_03.thumb.jpg.9efb5694f8a727e00ecf5936eb436564.jpg

     

    What do you all think? What'd be your preference and why? 

     

    Thanks!
    Mazze

  11. Hi all,

    in SCRATCH you can add OFX plugins and Matchbox shaders in two ways:
    Either onto a layer of a shot (i.e. pipe the plugin into the shot),
    or add it as a new node into the node tree downstream of the current shot (i.e. pipe the current shot/node into the plugin node).

    More so, you can add plugins and Matchbox shaders to individual shots in your timeline,
    but also to the complete timeline in the form of an output node (or layer on an output node).
    Here's how:

     

    Cheers,
    Mazze

  12. Selling 3 original packaged 3Ality Stereo Image Processors for 19" rackmount. All 3 are in perfect working condition, as new, hardly used. They can also be used as a video switcher for SDI (two inputs vs. one output through either SDI or HDMI). Price (180 Euros)  is per unit. Located in Groningen, The Netherlands. Can ship within EU. PM me if interested 🙂 .

    http://www.3alitytechnica.com/3D-rigs/index.php#sip

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