Cary Knoop

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Posts posted by Cary Knoop

  1. Bypassing the channels won't help to avoid the luminance mix interference (at least not in Resolve 16 beta).

    Try it, make a bold change in the curves and now move the luminance mix from 100 to zero, you should not see a difference but it shows a difference.

     

     

     

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    54 minutes ago, Alex Winker said:

    Thanks for the feedback Cary!

    Sadly, some of the footage was taken from the web exports of the final grades, as that is all that I had on hand... 

    in terms of the bitrate, I was under the impression that Vimeo Restricted the bit rate to 10Mb/s so I jus exported with the standard Vimeo settings out of Resolve.

    There is no limit for upload.  Also, Resolve's H.264 is not very good, better to export an intermediate and use ffmpeg with -crf (around crf 16-17 should be ok).  

    That the footage was taken from web exports explains the high occurrence of artifacts. Obviously not an ideal situation for a reel.

     

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  3. Very nice!

    Some small comments:

    I would definitely increase the bitrate of your upload, 10 Mb/s is rather minimal. But regardless there are quite a few visible compression artifacts in the source.  Was the video encoded with a software or hardware based encoder? Even for 10 Mb/s, it seems very artifact-rich.

    25:18 - Very strong banding, probably due to the 8-bit destination codec.  

    31.14 - Too much noise and too dark.  It seems to me that the shot was way underexposed in camera, even the brightest part was not very bright, I would take this shot out, it's beyond repair.

     

  4. Right now it does not work for me because I use two-way authentication and two-way authentication does not work in Resolve 16 beta 1. Hopefully, they get that fixed in Resolve 16 production.  Two-way authentication is pretty much a must if you want to keep things secure.  And it's the same with the direct YouTube connection.

     

     

     

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    On 9/10/2016 at 4:00 AM, Bruno Mansi said:

    Slightly disappointing attitude, and I'd be interested to know if any other user's experience with Blackmagic personnel was similar, or whether I just caught him on a bad day!

    Was at NAB this year and spoke quite a bit with Blackmagic representatives.  They were all very professional and helpful, some questions that could not be answered were directed real time to other representatives. Two other companies I that want to highlight in terms of the professionalism of their representatives at NAB were AJA and Tektronix, 

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    On 12/10/2018 at 10:34 AM, Anton Meleshkevich said:

    all rec709 LUTs have 1.90 gamma. 

    Rec709 has a linear and a gamma part, the gamma is 2.4, taken together (linear + gamma) gives a resulting gamma of approximately 1.9.

    See the attached mage for a comparison.

    Rec709 compare.jpg

  7. Perhaps the tone mapping algorithms have been updated?

    Just my opinion but I would only use tone (i.e. gamma) mapping for limiting HDR max nit output.  For anything else, I would use the controls with the exception of some gamut mapping if I need to compress the gamut.

     

     

  8. On 2/18/2018 at 9:44 AM, Andy Minuth said:

    One should make sure to save Linear data to OpenEXR files, to maintain the best color fidelity. A log colour space saved to an OpenEXR file might work, but will only use a small fraction of the available bit depth. 

    Because you need less bit depth in log with the same fidelity.  Most of the bit depth is wasted in the highlights in linear while you need a lot of it in the shadows.

     

  9. 11 hours ago, Anton Meleshkevich said:

    And one question about music videos. Clients for some reason always want me to render final master in 4k for youtube. But 99.9% music videos on youtube still in HD. I mean most expensive music videos are still in HD? Is it because youtube downscales video from 4k (UHD) to HD not so accurate as, for example, davinci resolve?

    Beats me.   :/

    Uploading a 4K source is much better than uploading a downsampled HD version. 

  10. The easy answer is one cannot, it's technically too complicated.

    However if you want to spend the time processing your videos there is a http://www.vapoursynth.com/ script that attempts to do that and it could be used to reduce typical DVD edge "enhancement". Be prepared to spend time on finding the appropriate parameters for your video and for a processing speed of multiple seconds per frame.

    https://github.com/IFeelBloated/Vine

     

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  11. On 2/21/2018 at 5:16 AM, Nicolas Hanson said:

    I'm working with an old film and the client want to de-grain? I have had bad luck with using the noise removal on this, any suggestions?

    I would explain to the client that old films happen to have grain and that there is nothing you can do about that.  You cannot restore original content by removing grain, because grain effectively has "blocked" film detail.

    I think it is better to leave the grain as is, often it actually helps to increase perceptual resolution.

     

  12. I think it is better to have a very limited number of before and after views provided the before view shows the result after the technical delog. What is really important for a before and after view is what you do with the image after you have done a delog.

     

     

  13. Saturation in RGB solely depends on the largest and smallest channel value so it really does not matter what controls you use.  Obviously the channel mixer has more flexibility but if you are going for saturation without changing the luminance or hue it should give the same results.

    I would be careful with L*a*b.  While this colors pace is unquestionably superior in modeling the perceived distance between two colors scaling *a and *b can cause hue changes, notably blue becoming purple.

    At the end it all boils down to creative intent but it is important to be aware of potential gotchas with L*a*b.

    A simple trick to compare the different methods is to create a layer node use a method for each node and use a Difference Composite Mode in the Layer Mixer to observe the differences.

     

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  14. You can set the bit rate in Resolve as well.

    I think AME and Resolve are of comparable quality, that is both are not super great. 

    One problem I notice is that Resolve does not dither (very well) from 10 to 8 bit.  If you have 10 bit or above sources it may be better to encode using ffmpeg.

     

     

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  15. If you save the code in a file with an extension .dctl (make sure there are no spaces in the file name) and then place the file in the folder DCTL (you can find this folder under the LUT folder) and start Resolve it should come up in the DCTL menu.

     

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  16. Here is DCTL code to make a gray scale ramp:

    __DEVICE__ float3 transform(int p_Width, int p_Height, int p_X, int p_Y, float p_R, float p_G, float p_B)
    {
        return make_float3(
            (float) (p_X + 1) / p_Width,
            (float) (p_X + 1) / p_Width,
            (float) (p_X + 1) / p_Width);
    }

     

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  17. On 1/22/2018 at 4:02 AM, Nicolas Hanson said:

    Can I access generators such as the grey scale from the nodes? What I want to accomplish is the split the image in two and have my corrections affect the different luma levels based on a grey scale.

    You could use DCTL for this.

    Here is an example of a DCTL that splits an image in 4 parts for showing the original and the three individual channels in LAB and RGB colorspace (set the variable 1 for LAB and 0 for RGB):

    https://github.com/CaryKnoop/DCTL/blob/master/C_Channel_Viewer.dctl

     

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