Advanced Multiplaning in Davinci Resolve Fusion

xap18.97.9.169

 

The course is about the art and craft of Multiplaning. Multiplaning lets you to take a 2D image or video, cut it apart and arrange it in 3D space. This creates a sense of parallex, perspective change and life when combining it with a 3D camera that moves through the scene. Multiplane is sometimes called 2.5D because you have 2D card arranged in 3D space.

The footage used in this course is available for download.

About the instructor

Lee Lanier has created visual effects on numerous features films for Walt Disney Studios and PDI/DreamWorks. Lee is a world-renowned expert in the video effects field, and has written several popular high-end software books, and taught at the Gnomon School of Visual Effects in Hollywood.

Who is this course designed for?

  • DaVinci Resolve users
  • Compositors
  • Finishing artists

Lessons overview

  • 01: Introduction 
  • 02: Setting up a project
  • 03: Creating basic 3D scene
  • 04: Splitting images with masks
  • 05: Creating 3D cards
  • 06: Arranging 3D cards
  • 07: Adjusting the cards
  • 08: Paint fixing the cards
  • 09: Paint fixing in Photoshop
  • 10: Delivery
  • 11: Building a second 3D scene
  • 12: Painting a mask
  • 13: Adding a nonplanar card
  • 14: More paint fixing in Photoshop
  • 15: Adjusting the final card
  • 16: Updating the camera animation
  • 17: Merging the 3D renders
  • 18: Adding a new phone screen
  • 19: Final adjustments
  • 20: Depth of field and final render

 

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Recommended Comments

Amazing course, thank you as always Lee and Lowepost! Would love to see more advanced tutorials like this and beyond.

One question. What prevented you from connecting your first Camera Node to Merge3D1_1 (the Merge 3D of the second scene)?

Wouldn't that make it easier by not having to worry about changing one parameter when fine tuning in Camera 1 and forgetting to duplicate the camera again each time?

Also is there a way to avoid grabbing a still of frame 88 (phone screen before flying through) with a more "accurate" approach? Seems very cumbersome to match the frames especially when it becomes a bit more complex.

Edited by Marvin Nuecklaus
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