Marvin Nuecklaus

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About Marvin Nuecklaus

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  • Birthday 07/09/1991

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  1. @Lee Lanier Thank you for your prompt answer. I guess to simplify my question, while you're technically able to edit in AE and approach a lot of sequence composition work as such, does Fusion within Resolve allow you the same thing? F.e. if I load in multiple clips as media in, can I adjust the timing of those clips or have them overlap to add a transition as simple as a cross dissolve or would I need to have these clips overlap in the edit page, load them into fusion individually, animate transparency for clip 1 on the tale end and on clip 2 at the beginning while really only seeing the results in the edit page as only one clip at a time is being loaded in?
  2. Hey there, just finished the Fusion Fundamentals class. I worked in After Effects on a semi professional level before so, the workflow is sort of implemented in my brain and now I'm trying to wrap my head around Fusion. The question I have is how Fusion's workflow is in comparison to After Effects specifically when it comes to multiple clips in form of a timeline? In AE, when doing a GFX sequence, I would create a composition with x-amount of frames and import my graphics or clips within that composition which basically interacts as a timeline. That way I can transition those graphics easily, manipulate timing, and so on. In Fusion, it seems way more of a clip by clip approach where you just bring in a clip from your timeline one by one. But what if you have complex GFX sequences in which they build on another? I understand you can add a loader or a 2nd, 3rd, ... media in, but how would you tell Fusion that that loader or that media in should only show up after frame X? I hope this makes any sense as I'm trying to figure out how to apply my AE workflow to fusion if even possible. Cheers, Marvin!
  3. You're the man! Thank you Jussi. When reconform from bin that contains the same clips (let's say with updated VFX but runtime is identical) and I want to match the same in and out points of the clips in the timeline, would I need to manually set the in point of each clip in that bin that I'm trying to reconform?
  4. Hey everyone, I'm transitioning from Premiere and there's one key function I would always use which is holding the alt/option key and dragging and dropping a clip from my media pool on a clip or multiple pre selected clips in order to simply replace them. That way, all effects and attributes stay intact. I understand Resolves version is to select a clip from the media pool, select a clip in the timeline that I would like to replace and choose Conform Lock with Media Pool Clip. This however is greyed out when selecting multiple clips. I'm looking for a similar functionality as I had in Premiere that works for a single AND multiple clips. To give you a scenario for clarification why this is important: I received a new export from the VFX house which is a sequence that includes edits. The timecode is identical. Now, I would like to replace all clips in my timeline with that new Export file. However, I don't want to relink to the new file, as I need to keep the older version intact for reference.
  5. Hey Lowepost Team, thank you for all the great courses you offer. While I just finished the Fairlight Basic Course, I have a good understanding how the main tools work. However, when it comes to work with Audio creatively, I'm still green behind my ears and normally send it off to an Audio Post House. There are situations however, where the budget doesn't allow me to get external folks involved and I would love to earn creative ways to work with audio such as improving your VO or OCD, use of the effects library, more advanced ways of noise reduction, etc. Same as you do for Color when going more into specifics about Skin retouching or for Fusion when you talk about Sky replacements, etc. Even if there was some content on your Insider page watching Audio Mixers/Sound Designers working would be amazing! Thank you in advance and I hope you will consider my idea.
  6. I have a question about Lesson 12. 1. What's the reasoning behind exporting a Mono Music track in the first place? Is this just to show that you can easily convert Stereo to Mono or does that have any 'real life' practical reasons? 2. Why did you create a M&E track and didn't include it in the Export?