Hud Futuristic Earth in Cinema 4D & After Effects

xap3.239.97.34

 

In this motion design course, we'll look at creating and distorting a stylized futuristic HUD Earth. We'll begin this course in Cinema 4D where we'll create the earth using an earth texture and atom array, we'll add additional elements to the bottom of our earth and render to After Effects where we'll stylize and add our distortion effects.

The assets used in this course are available for download.

About the instructor

Nick Harauz is a certified motion graphics instructor, and has previously been a master trainer for Red Giant, Cineversity from Maxon, Boris FX, Post Production World Online and Adobe Max. Nick has developed his motion design style over the last 15+ years and crafted high-end work for a variety of domestic and international brands such as Virgin Mobile, Proctor & Gamle, Diageo and MasterCard.

Who is this course designed for?

  • Motion Designers
  • Cinema 4D users
  • After Effects users
     

COURSE OVERVIEW

 

LESSON 01: CREATING THE EARTH

In the first lesson, we'll will take you through creating the HUD earth by downloading a free Earth Map, referencing it as a material and taking a sphere we'll create particles from using the hand Atom Array generator

LESSON 02: CREATING THE EARTH OUTLINE

We will modify our earth texture map in After Effects to create an Earth HUD outline

LESSON 03: CREATING THE DISCS

Several discs will be created and we'll offset and place them at the bottom of the earth

LESSON 04: ANIMATING THE DISCS

In this lesson, we'll look at using Mograph to animate our discs

LESSON 05: ADDING MATERIAL TO THE DISCS

We'll look at placing each of our discs within an atom array and then coloring them with the luminance channel of a material

LESSON 06: ADDING HAIR TO THE 3RD DISCS

In this lesson we'll look at adding hair to create thin strands around our HUD earth

LESSON 07: RENDER TO AFTER EFFECTS

Now, we'll create several Object buffers to render the Earth elements seperately to After Effects

LESSON 08: PREPPING OUR AEC FILE AND OBJECT BUFFER LAYERS

It's time to prepare our AEC file and reference each of the object buffers through track mattes

LESSON 09: CREATING A BG

In this lesson, we'll create a background with gradients and the grid effect

LESSON 10: CREATING A GLITCH WITH FRACTAL NOISE

We'll create a glitch with Fractal Noise and simple expressions

LESSON 11: RGB GLITCHES

In this lesson, we'll use the set channel effect to seperate our globe in independent color channels we'll control with the glitch effect and hold keyframes

LESSON 12: ADDING TEXTURE, DISPLACEMENT AND TEXT

We'll add a overlay texture along with displacement and some simple text

LESSON 13: ADDING CIRCLE OUTLINES AND RODS

In the last lesson, we'll look at cloning more object in Cinema 4D onto our Earth HUD

 

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