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Hud Landscape in Cinema 4D & After Effects
In this motion design course, instructor Nick Harauz will take you through creating a HUD landscape with the help of Cinema 4D and After Effects. We'll start off by creating a loopable rotating landscape in Cinema 4D through a non-traditional method with Volumes. We'll then export our landscape as an AEC file and then stylize inside of After Effects using a variety of Effects.
The assets used in this course are available for download.
About the instructor
Nick Harauz is a certified motion graphics instructor, and has previously been a master trainer for Red Giant, Cineversity from Maxon, Boris FX, Post Production World Online and Adobe Max. Nick has developed his motion design style over the last 15+ years and crafted high-end work for a variety of domestic and international brands such as Virgin Mobile, Proctor & Gamle, Diageo and MasterCard.
Who is this course designed for?
- Motion Designers
- Cinema 4D users
-
After Effects users
COURSE OVERVIEW
LESSON 01: CREATING THE LANDSCAPE
We'll set up our Cinema 4D project and create a basic landscape. We'll then take that landscape and place it inside the Volume builder to create a stylized look.
LESSON 02: CURLING THE VECTORS AND ANIMATING WITH FIELDS
In this lesson, we'll look at how we can modify our vectors as well as use fields to animate them on screen
LESSON 03: CAMERA AND NULLS
Now, we'll add an animated camera and nulls to our scene at the position of some of our vectors
LESSON 04: EXTERNAL COMPOSITING AND RENDER SETUP
We'll continue to add some external compositing tags to the null objects, so that we can see them in After Effects and then setup our render so it references the viewport
LESSON 05: VIEWPOST RENDERER AND AAC FILE
We'll look at the the viewport renderer and AAC file
LESSON 06: BRINGING IN THE AEC FILE
In this lesson we'll look at how we can bring in an AEC file and setup our composition in After Effects
LESSON 07: SET CHANNELS
We'll use the set channels effect on duplicate copies of the Landscape to add some distortion
LESSON 08: ADDING TEXT
In this lesson, we'll add and attach some After Effects 3D Text to one of the nulls from Cinema 4D
LESSON 09: RADIO WAVES
Now it's time to add the After Effects Radio Waves effect, adjust its properties and position it so that it's referencing the 2nd null from Cinema 4D
LESSON 10: LIGHT YOUR 3D OBJECTS
We'll add some After Effects lights to illuminate the text and Radio Waves
LESSON 11: STYLIZING THE COMP
In this last lesson, we'll add texture, color correct our piece and add some grain to the final look
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By Lowepost,
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- Comment by Sjors Krebbeks
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Hud Hexagon in Cinema 4D & After Effects
In this course, Nick Harauz will take you through using the Cloner Object inside of Cinema 4D to create a seamless Hexagon Floor and animated Hero Objects. After rendering our Cinema 4D project, we will bring this into After Effects and use 2D shapes, Replicators and Glow to add stylistic accents to the design. We will also explore using an After Effects Glow versus the Glow from Maxon One's VFX Suite.
The assets used in this course are available for download.
About the instructor
Nick Harauz is a certified motion graphics instructor, and has previously been a master trainer for Red Giant, Cineversity from Maxon, Boris FX, Post Production World Online and Adobe Max. Nick has developed his motion design style over the last 15+ years and crafted high-end work for a variety of domestic and international brands such as Virgin Mobile, Proctor & Gamle, Diageo and MasterCard.
Who is this course designed for?
- Motion Designers
- Cinema 4D users
-
After Effects users
COURSE OVERVIEW
LESSON 01: CREATING THE MAIN OBJECT
In the first lesson, we'll use a preset Cinema 4D spline to create the main Hexagon
LESSON 02: CREATING THE HONEYCOMB FLOOR
We'll create another hexagon that we'll clone and position just under our main object
LESSON 03: USING THE EXTRUDE GENERATOR
This lesson will be about the Extrude Generator
LESSON 04: ANIMATING THE FLOOR
The Plain Effector and Fields will be used to create a pulsating type animation
LESSON 05: LIGHTING THE SCENE
We'll use Cinema 4Ds lights to illuminate our graphics
LESSON 06: ADDING A CAMERA, POSITIONING THE SCENE AND RENDER
A camera will be added to frame our scene and then render for use in After Effects
LESSON 07: ADDING 2D HEX SHAPES AND OUTLINES PART 1
In this lesson, we'll bring all our shape comps into the Cinema 4D comp. We'll make all the layers 3D and attach them to the null from Cinema 4D
LESSON 08: ADDING 2D HEX SHAPES AND OUTLINES PART 2
We'll create another comp and a different style animation that we'll offset
LESSON 09: ADDING 2D HEX SHAPES AND OUTLINES PART 3
We'll create some line and Hex Bursts
LESSON 10: ADDING 2D HEX SHAPES AND OUTLINES PART 4
We'll look at some final 2D shape animations by duplicating circles of a hex shape pattern
LESSON 11: BRING THE SHAPES INTO THE MAIN C4D COMP
Now it's time to bring all the shapes we've created over the last 4 lessons into the main comp, attaching it to the null from Cinema 4D and then offsetting each shape animation in time
LESSON 12: STYLIZING THE SCENE
You've made it all the way to the end of the course and now it's time to add, some color correction grain and glow to our scene. Let's get to it
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By Lowepost,
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- 7,469 views
- Comment by Sjors Krebbeks
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Hud Futuristic Earth in Cinema 4D & After Effects
In this motion design course, we'll look at creating and distorting a stylized futuristic HUD Earth. We'll begin this course in Cinema 4D where we'll create the earth using an earth texture and atom array, we'll add additional elements to the bottom of our earth and render to After Effects where we'll stylize and add our distortion effects.
The assets used in this course are available for download.
About the instructor
Nick Harauz is a certified motion graphics instructor, and has previously been a master trainer for Red Giant, Cineversity from Maxon, Boris FX, Post Production World Online and Adobe Max. Nick has developed his motion design style over the last 15+ years and crafted high-end work for a variety of domestic and international brands such as Virgin Mobile, Proctor & Gamle, Diageo and MasterCard.
Who is this course designed for?
- Motion Designers
- Cinema 4D users
-
After Effects users
COURSE OVERVIEW
LESSON 01: CREATING THE EARTH
In the first lesson, we'll will take you through creating the HUD earth by downloading a free Earth Map, referencing it as a material and taking a sphere we'll create particles from using the hand Atom Array generator
LESSON 02: CREATING THE EARTH OUTLINE
We will modify our earth texture map in After Effects to create an Earth HUD outline
LESSON 03: CREATING THE DISCS
Several discs will be created and we'll offset and place them at the bottom of the earth
LESSON 04: ANIMATING THE DISCS
In this lesson, we'll look at using Mograph to animate our discs
LESSON 05: ADDING MATERIAL TO THE DISCS
We'll look at placing each of our discs within an atom array and then coloring them with the luminance channel of a material
LESSON 06: ADDING HAIR TO THE 3RD DISCS
In this lesson we'll look at adding hair to create thin strands around our HUD earth
LESSON 07: RENDER TO AFTER EFFECTS
Now, we'll create several Object buffers to render the Earth elements seperately to After Effects
LESSON 08: PREPPING OUR AEC FILE AND OBJECT BUFFER LAYERS
It's time to prepare our AEC file and reference each of the object buffers through track mattes
LESSON 09: CREATING A BG
In this lesson, we'll create a background with gradients and the grid effect
LESSON 10: CREATING A GLITCH WITH FRACTAL NOISE
We'll create a glitch with Fractal Noise and simple expressions
LESSON 11: RGB GLITCHES
In this lesson, we'll use the set channel effect to seperate our globe in independent color channels we'll control with the glitch effect and hold keyframes
LESSON 12: ADDING TEXTURE, DISPLACEMENT AND TEXT
We'll add a overlay texture along with displacement and some simple text
LESSON 13: ADDING CIRCLE OUTLINES AND RODS
In the last lesson, we'll look at cloning more object in Cinema 4D onto our Earth HUD
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Hud Mixamo in Cinema 4D & After Effects
In this course, instructor Nick Harauz will show you how to bring a Mixamo character into Cinema 4D and customize the animation. We'll look at decorating the character with Cinema 4D materials and then creating a grid floor pattern with the help of a free tool called JSplacement. We'll create an object buffer to have seperate control over our floor and man in After Effects. We'll then finalize our piece by adding HUD overlays and some simple shape animation in both 2D and 3D to finalize the layout.
The assets used in this course are available for download.
About the instructor
Nick Harauz is a certified motion graphics instructor, and has previously been a master trainer for Red Giant, Cineversity from Maxon, Boris FX, Post Production World Online and Adobe Max. Nick has developed his motion design style over the last 15+ years and crafted high-end work for a variety of domestic and international brands such as Virgin Mobile, Proctor & Gamle, Diageo and MasterCard.
Who is this course designed for?
- Motion Designers
- Cinema 4D users
-
After Effects users
COURSE OVERVIEW
LESSON 01: MIXAMO DOWNLOAD
In this first lesson, we'll take you through how to download the Mixamo character we'll be using for our Cinema 4D project
LESSON 02: TWEEKING THE MIXAMO ANIMATION
We'll tweak the Mixamo animation by extending it and getting rid of unnecessary keyframes
LESSON 03: ADDING MATERIALE TO THE CHARACTER
In this lesson, we'll add a material to illuminate our subject and create a stylistic Hud look
LESSON 04: CREATING THE FLOOR
We'll create a floor out of a disc and reference a grid like material from Jspalcement; a free app
LESSON 05: ADDING A CAMERA AND BLINKING LIGHT
We'll make a visible light blink and add a camera to our scene we'll animate
LESSON 06: RENDER TO AFTER EFFECTS
Now it's time to setup our project to render to After Effects. The techniques shown here are replicated from the other 3 previous HUD courses
LESSON 07: BRINGING AND PREPPING THE AEC FILE
In this lesson, we'll bring in the AEC file and separate the 3 layers from the object buffers we created
LESSON 08: PREPPING THE PSD FILES
We'll download and prepare a free Photoshop HUD design for use in After Effects with courtesy of Adobe Stock
LESSON 09: BRINGING AND POSITIONING THE PHOTOSHOP LAYERS IN AFTER EFFECTS
We'll bring in our prepared PSD file and position it in our After Effects Comp
LESSON 10: ANIMATING THE TEXT PLACEHOLDERS
In this this, we'll convert our Photoshop text for After Effects and animate it. We'll also add some extra tex via the numbers Effect
LESSON 11: ANIMATED HEARTH GRAPH
Now, we'll animate a heart monitor with the help of After Effects Audio Effects
LESSON 12: ANIMATED CHART
We'll replace a static graphic with After Effects shapes and animate them with some simple expressions
LESSON 13: DNA STRAND
In this lesson, we'll create a new Cinema 4D project and a simple DNA strand that we'll bring into our After Effects comp via Cineware
LESSON 13: STYLISTIC TOUCHES
In this last lesson, we'll add some glow and unify the colors of our Comp better. That's it you've made it all the way to the end of this course!
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By Lowepost,
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