Brian Alan Dors

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Posts posted by Brian Alan Dors

  1. I would with pulling a key for the highlights and make sure you give yourself enough roll off to smooth it out. Can always add a slight denoise or blur if it gets choppy. From there make all your adjustments with the highlights isolated before going into LLG and use that to smooth

    Might also have luck removing the CT on the clip prior to the pipeline and putting a CT in a node after adjustments. I’ve done this and blended back parts of the image later down the road.

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  2. Apologies everyone on the title. Was thinking of a better way to title it.

    Maybe I am missing something, or it's just not possible, but I'm having slight frustration with subdividing a section or scene and then having to exit back out of BLE to Avid to adjust something, and now having to go into each shot separately. Situation generally is:

    Throw BLE on filler, jump in and subdivide along all edit points.
    Working along, going shot to shot. But I have to step out of BLE to adjust something on the TL.

    Now I'm essentially stuck with having to go into the effect editor on each shot instead of just breezing along like I was.

    Is there a setting to allow for this? I feel like the answer is no, because technically you are launching an AVX for that particular clip/fill.. But I couldn't wonder if there was a way to have BLE search the timeline for other instances of the plug-in or not.

    It's probably the only downfall I feel for BLE.

  3. 18 hours ago, Yov Moor said:

    In baselight now Neatvideo work, but on Baselight TWO systems (Neatvideo will use the terminal computer CPU like i5 or i7 I don't know exactly rather than the CPU of workstation process NODE) it's slower than Baselight ONE systems (in this case it will use the CPU of the workstation). It will work well on Imac Pro with a Baselight assit, I done this way for de-noising some shot and blend it on timeline of main workstation at color-grading session, but I will prefer to do it directly in front of Projector.

    Thanks, hopefully the teams can smooth it out for better rendering/playback.