Stereoscopic 3D and 360VR in Resolve

360VR and Stereoscopic 3D in Davinci Resolve Fusion

xap13.59.134.65

 

In this DaVinci Resolve tutorial series you will learn about the exciting world of Stereoscopic 3D and immersive entertainment. DaVinci Resolve has become an industry standard for this types of work, and our instructor instructor Lee Lanier dives deep into workflows and techniques that will give you the foundation to kickstart your career.

The DaVinci Resolve project files and footage are available for download so that you can easily follow along.

About the instructor

Lee Lanier has created visual effects on numerous features films for Walt Disney Studios and PDI/DreamWorks. Lee is a world-renowned expert in the video effects field, and has written several popular high-end software books, and taught at the Gnomon School of Visual Effects in Hollywood.

Who is this course designed for?

  • DaVinci Resolve (no experience is needed)
  • Video makers who want to build a career in VR360 and Stereoscopic 3D

Lessons overview

  • Lesson 01: Working with Stereoscopic 3D
  • Lesson 02: Grading Stereo 3D
  • Lesson 03: Rendering Stereo 3D
  • Lesson 04: Working with Stereo 3D in Fusion
  • Lesson 05: Using Stereo Disparity
  • Lesson 06: Adjusting Stereo in Fusion
  • Lesson 07: Setting Up 360VR
  • Lesson 08: Adding a 360VR Paint Fix
  • Lesson 09: Stabilizing 360VR
  • Lesson 10: Using 360VR in the 3D Environment
  • Lesson 11: Working with Stereoscopic 360VR

Software required

DaVinci Resolve

 

Become a premium member and get instant access to all the courses and content on Lowepost.

 

Become a Premium Member

 



  • Like 3

User Feedback

Recommended Comments



Hmm.  OK.  I have no trouble bringing in the files into resolve for normal editing.   But Fusion is not reading them.  I guess I could convert Quicktime to an image sequence if needed and re-import.   I was thinking maybe I could have two MediaIn nodes for the source footage instead of two loaders but could not get that to work either.  Again, thanks so much for the rapid reply!! 

Link to comment
Share on other sites

Hi Lee,

So I came up with a solution that worked.  I put the left and right eye together in the same timeline, one above the other, selected them both, then right clicked and made a new fusion clip.  That gave me two Media In nodes that did function and then followed your lesson on using Stereo Align.  However I now have another question.  The end of the lesson does not explain how to render back out of fusion.  I assume that fusion cannot create a stereo clip back in the timeline.  So I would have to render out each corrected eye from Fusion.  But I'm not sure how to do that.  I imagine that I would replace the anaglyph node with something else, then hook up to MediaOut.  Please advise....  

Screen Shot 2021-03-14 at 9.21.52 PM.png

Link to comment
Share on other sites
14 hours ago, John Tarver said:

Hi Lee,

So I came up with a solution that worked.  I put the left and right eye together in the same timeline, one above the other, selected them both, then right clicked and made a new fusion clip.  That gave me two Media In nodes that did function and then followed your lesson on using Stereo Align.  However I now have another question.  The end of the lesson does not explain how to render back out of fusion.  I assume that fusion cannot create a stereo clip back in the timeline.  So I would have to render out each corrected eye from Fusion.  But I'm not sure how to do that.  I imagine that I would replace the anaglyph node with something else, then hook up to MediaOut.  Please advise....  

 

Lesson 5 shows how to combine the stereo images to make a top/bottom or side-by-side combination, which you can then pass through a single MediaOut tool (useful for VR applications). If you need to render the left and right separately, then, yes, you would have to render them individually or pass them through two MediaOuts (you can have more than one).

Link to comment
Share on other sites

Hi Lee.   Another stereo question.   I just managed to hook up an external 3D monitor (Marshall 3D).  It will accept a L-R input over a single SDI.  When I am on the color page this works, since I can select Side by Side under "out" in the 3D tab.  However when I go to the edit page the signal changes to some kind of interlaced format.  I cannot find anywhere in preferences where I can change this.    Is it possible to set the monitor output to side by side from the edit page, or am I only able to have that in the color page.   Thanks in advance for your time!   Great class BTW!  

 

Link to comment
Share on other sites
1 hour ago, John Tarver said:

Hi Lee.   Another stereo question.   I just managed to hook up an external 3D monitor (Marshall 3D).  It will accept a L-R input over a single SDI.  When I am on the color page this works, since I can select Side by Side under "out" in the 3D tab.  However when I go to the edit page the signal changes to some kind of interlaced format.  I cannot find anywhere in preferences where I can change this.    Is it possible to set the monitor output to side by side from the edit page, or am I only able to have that in the color page.   Thanks in advance for your time!   Great class BTW!  

 

That, I do not know as I spend little time in the Edit tab. I'm afraid I would have to spend some time trying to figure that out myself...

Link to comment
Share on other sites

Thanks Lee.  Turns out it's not really necessary.  I can just edit with the 2D image, then do all the stereo work in the color page.  Thanks so much for all your help.  Enormously helpful.  Resolve has really great stereo tools, but the manual is not very good at explaining workflow.  So thank you again!!!!  John

  • Like 1
Link to comment
Share on other sites
7 hours ago, John Tarver said:

Thanks Lee.  Turns out it's not really necessary.  I can just edit with the 2D image, then do all the stereo work in the color page.  Thanks so much for all your help.  Enormously helpful.  Resolve has really great stereo tools, but the manual is not very good at explaining workflow.  So thank you again!!!!  John

Glad you worked it out.

Link to comment
Share on other sites

In lesson 06, I'm not sure that's the appropriate way to create text and masking. Doing this by hand is sure to lead to discrepancies between the left and right eye (especially for masking). Is there not a way to utilize the disparity node to generate what you mask on the left eye and translate it over to the right? That, to me, seems a far smarter way to work.

Link to comment
Share on other sites

This is amazing stuff!

Do you have have any tutorials on how to remove tripods or drone propellers using these methods on Top/Bottom 360 video or any 3D VR video content?

Link to comment
Share on other sites



Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.