Hud Hexagon in Cinema 4D & After Effects

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In this course, Nick Harauz will take you through using the Cloner Object inside of Cinema 4D to create a seamless Hexagon Floor and animated Hero Objects. After rendering our Cinema 4D project, we will bring this into After Effects and use 2D shapes, Replicators and Glow to add stylistic accents to the design. We will also explore using an After Effects Glow versus the Glow from Maxon One's VFX Suite.

The assets used in this course are available for download.

About the instructor

Nick Harauz is a certified motion graphics instructor, and has previously been a master trainer for Red Giant, Cineversity from Maxon, Boris FX, Post Production World Online and Adobe Max. Nick has developed his motion design style over the last 15+ years and crafted high-end work for a variety of domestic and international brands such as Virgin Mobile, Proctor & Gamle, Diageo and MasterCard.

Who is this course designed for?

  • Motion Designers
  • Cinema 4D users
  • After Effects users
     

COURSE OVERVIEW

 

LESSON 01: CREATING THE MAIN OBJECT

In the first lesson, we'll use a preset Cinema 4D spline to create the main Hexagon

LESSON 02: CREATING THE HONEYCOMB FLOOR

We'll create another hexagon that we'll clone and position just under our main object

LESSON 03: USING THE EXTRUDE GENERATOR

This lesson will be about the Extrude Generator

LESSON 04: ANIMATING THE FLOOR

The Plain Effector and Fields will be used to create a pulsating type animation

LESSON 05: LIGHTING THE SCENE

We'll use Cinema 4Ds lights to illuminate our graphics

LESSON 06: ADDING A CAMERA, POSITIONING THE SCENE AND RENDER

A camera will be added to frame our scene and then render for use in After Effects

LESSON 07: ADDING 2D HEX SHAPES AND OUTLINES PART 1

In this lesson, we'll bring all our shape comps into the Cinema 4D comp. We'll make all the layers 3D and attach them to the null from Cinema 4D

LESSON 08: ADDING 2D HEX SHAPES AND OUTLINES PART 2

We'll create another comp and a different style animation that we'll offset

LESSON 09: ADDING 2D HEX SHAPES AND OUTLINES PART 3

We'll create some line and Hex Bursts

LESSON 10: ADDING 2D HEX SHAPES AND OUTLINES PART 4

We'll look at some final 2D shape animations by duplicating circles of a hex shape pattern

LESSON 11: BRING THE SHAPES INTO THE MAIN C4D COMP

Now it's time to bring all the shapes we've created over the last 4 lessons into the main comp, attaching it to the null from Cinema 4D and then offsetting each shape animation in time

LESSON 12: STYLIZING THE SCENE

You've made it all the way to the end of the course and now it's time to add, some color correction grain and glow to our scene. Let's get to it

 

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Digging this class. 👍 need more like it. “Honeycomb” is misspelled in the lesson list. Sorry but a pet peeve of mine. Content and instructor are 👌

83696B89-AB52-417D-900C-C75557C86955.png

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1 hour ago, Marco Lau said:

Digging this class. 👍 need more like it. “Honeycomb” is misspelled in the lesson list. Sorry but a pet peeve of mine. Content and instructor are 👌

83696B89-AB52-417D-900C-C75557C86955.png

Glad to hear that you enjoy the course and thanks for the report! Must have been a typo in my end. I have fixed it 🙂

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