Hud Futuristic Earth in Cinema 4D & After Effects
In this motion design course, we'll look at creating and distorting a stylized futuristic HUD Earth. We'll begin this course in Cinema 4D where we'll create the earth using an earth texture and atom array, we'll add additional elements to the bottom of our earth and render to After Effects where we'll stylize and add our distortion effects.
The assets used in this course are available for download.
About the instructor
Nick Harauz is a certified motion graphics instructor, and has previously been a master trainer for Red Giant, Cineversity from Maxon, Boris FX, Post Production World Online and Adobe Max. Nick has developed his motion design style over the last 15+ years and crafted high-end work for a variety of domestic and international brands such as Virgin Mobile, Proctor & Gamle, Diageo and MasterCard.
Who is this course designed for?
- Motion Designers
- Cinema 4D users
-
After Effects users
COURSE OVERVIEW
LESSON 01: CREATING THE EARTH
In the first lesson, we'll will take you through creating the HUD earth by downloading a free Earth Map, referencing it as a material and taking a sphere we'll create particles from using the hand Atom Array generator
LESSON 02: CREATING THE EARTH OUTLINE
We will modify our earth texture map in After Effects to create an Earth HUD outline
LESSON 03: CREATING THE DISCS
Several discs will be created and we'll offset and place them at the bottom of the earth
LESSON 04: ANIMATING THE DISCS
In this lesson, we'll look at using Mograph to animate our discs
LESSON 05: ADDING MATERIAL TO THE DISCS
We'll look at placing each of our discs within an atom array and then coloring them with the luminance channel of a material
LESSON 06: ADDING HAIR TO THE 3RD DISCS
In this lesson we'll look at adding hair to create thin strands around our HUD earth
LESSON 07: RENDER TO AFTER EFFECTS
Now, we'll create several Object buffers to render the Earth elements seperately to After Effects
LESSON 08: PREPPING OUR AEC FILE AND OBJECT BUFFER LAYERS
It's time to prepare our AEC file and reference each of the object buffers through track mattes
LESSON 09: CREATING A BG
In this lesson, we'll create a background with gradients and the grid effect
LESSON 10: CREATING A GLITCH WITH FRACTAL NOISE
We'll create a glitch with Fractal Noise and simple expressions
LESSON 11: RGB GLITCHES
In this lesson, we'll use the set channel effect to seperate our globe in independent color channels we'll control with the glitch effect and hold keyframes
LESSON 12: ADDING TEXTURE, DISPLACEMENT AND TEXT
We'll add a overlay texture along with displacement and some simple text
LESSON 13: ADDING CIRCLE OUTLINES AND RODS
In the last lesson, we'll look at cloning more object in Cinema 4D onto our Earth HUD
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