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  1. Hi all, as you might have noticed, Assimilate has added support to capture a live stream from a ZCAM S1 (Pro). Technically, the ZCAM S1 is connected to SCRATCH VR Z through an ethernet cable and sends 4 individual h264 streams into SCRATCH. SCRATCH will stitch those in realtime into an equirectangular image and allow you to add grades, composite elements and plugins while the stream is running. At any time, you can broadcast the (graded/composited) camera stream on to Facebook, Youtube, or your own custom server. Have a look: Cheers, Mazze
  2. Hey folks, there's a pretty awesome discount-promo going on until June 9th. Gets you the Effections plugin bundle for only 597.50 USD. If it was for me, that's worth the noise reduction and retiming alone. Hello to all SCRATCH users! Here at RE:Vision Effects we have been hard at work over the last several months, solidifying our product line for ASSIMILATE's SCRATCH users. Thanks are due to the ASSIMILATE engineers for helping us make our products work so well within SCRATCH. As a result of this hard work, we are now prepared to make you an offer we hope you can't refuse. A deep set of new features for your SCRATCH workflow and post-production tools at a fantastic price. Get our plug-in bundle, Effections for SCRATCH for $597.50 ( normally $1195 ) for the node-locked version. This is less than Twixtor is normally priced by itself! How? Use the coupon code CelebrateSCRATCH2017 for a 50% discount on our Effections bundle on both the node-locked and floating licensed versions! Order here: http://www2.assimilateinc.com/e/5312/products-effections-scratch/55gx8q/1386167007. This offer is valid through June 9, 2017. See Twixtor in action! Here are the products that make up Effections for SCRATCH. See what each can do for you! Twixtor: Slow down or speed-up your footage with stunning results. ReelSmart Motion Blur: Applies natural looking motion blur by tracking each pixel. RE:Map: Professional UV mapping and displacement tools. Great way to interact with the 3D department. RE:Match: Stereo color and texture transfer. Pre-match multi-cam shoot before you grade. RE:Lens: Fisheye and 360 VR tools, with automatic spherical stabilization. DE:Noise: Reduces problems due to noise, dust, rain, flashes… DEFlicker: The solution for high-frame rate video and time-lapse flickering. You need the latest and greatest SCRATCH 8.6 version ( 8.6.947 or later) to benefit from all the latest features, including much faster GPU processing. For more info about our products, you can go to revisionfx.com Cheers, Mazze
  3. Hi all, here's a tutorial showing how to generate DIT reports from SCRATCH :-) .
  4. Hi folks, here's a video about the various import options in SCRATCH, and also about the different hardware requirements of the various types of camera footage. Might also be interesting for non-SCRATCH users 🙂 . Greetz, Mazze *EDIT* updated for v9
  5. Hi all, here's a tutorial about how to create dailies for Avid in SCRATCH. Even if you are aware of the workflow and not particularly a SCRATCH user, you might still wanna check this video out, as it features a nice trick I used to do on-set 🙂 . Cheers, Mazze *EDIT* updated for v9
  6. Hi all, fresh new tutorial about one of the bigger things in SCRATCH 8.6: The stitcher. Also on board: Ambisonic audio. It's pretty cool - have a look :-) .
  7. Hi guys, we've got another tutorial - this time focussing on HDR workflows and color management. SCRATCH supports PQ and HLG and can include HDR metadata in either a side car file, or included in an H264 stream. With 8.6 SCRATCH also ships the option to generate 10 bit 4:2:2 H264 streams in resolutions up to 8k. *EDIT* updated for v9
  8. Hi folks, since Pomfort and I basically live next door to each other here in Munich, we sat down together a while back and have developed a nice workflow to transfer looks from LiveGrade to Silverstack and from there to SCRATCH: http://pomfort.com/news/2016/08/livegrade-pro-silverstack-assimilate-scratch-one-seamless-workflow/ For everybody working on-set with either LiveGrade or Silverstack (or both), this might be pretty interesting - enjoy:
  9. Hey guys, we got a new tutorial finished on the new redesigned stereoscopic 3D workflow in SCRATCH 8.5. Hope you like it :-) .
  10. Hi all, we did a new tutorial showing ACES workflows in SCRATCH. You'll see debayering raw footage directly to ACES, loading IDTs manually onto non-raw footage and live SDI-streams, as well as setting up your viewing devices and rendering pipeline. Enjoy!
  11. Hi all, here's a tutorial about dealing with footage from the Kinefinity cameras, including KRW, Kinefinity's own raw-format:
  12. Hi all, if some of you are looking to grading VR projects, here's a little introduction to the VR-relevant toolset in SCRATCH v8.4: Another video about VR - this time we're looking at the creative tools in SCRATCH to deal with 360 media. This time focussing on creative tasks, such as grading, compositing, but also rendering:
  13. Hi all, this tutorial focusses on rendering from SCRATCH and therefore also covers how to create multiple different deliverables from your original CONstruct - such as different resolutions, color spaces, or even gradings. *EDIT* updated for v9
  14. Hi all, this is a tutorial by Andrew Wahlquist (Local Hero Post) going over the main topics of doing a dailies job with SCRATCH. He covers the most important things like managing media, audio syncing, color adjustments, output-filenaming, burn-in and rendering. Have fun, it's quite a comprehensive 23 min video:
  15. Hi all, new tutorial available - this time pretty technical, as we'll be talking about project-database and project backups!
  16. Hi all, this is a real quick rundown on SCRATCH color management and explains how SCRATCH deals with mixed colorspaces in one timeline and how you can output different colorspaces from one CONstruct.
  17. Hi all, today we've started the open beta for SCRATCH v8.6. Guys, I'm pretty excited about it . RELEASE NOTES General SCRATCH v8.6 requires an upgrade of your license. If you have a valid v8.5 license you can request a temporary v8.6 upgrade license key from licensing@assimilateinc.com. Once v8.6 is officially released, all existing licenses with a valid support contract are automatically upgraded. After installing the new version you have to re-activate your existing key once. This update contains a number of changes in how certain formats are processed. As such, they are not fully backward compatible. Before upgrading, you should maintain a backup and are advised not to upgrade in the middle of a project. Format Support Updates and Enhancements New DNx MXF Encoder for high speed encoding of OpAtom and Op1A, including DNxHR. New more efficient DNx MXF Decoder, reading OpAtom, OP1a and Op1B variants. Increased performance of QuickTime and XAVC MXF readers. New DNG Raw reader with improved performance and high quality debayer. Reads wide range of DNG variants, including brand-new Panasonic Varicam LT DNG. New support for wide range of still camera raw formats like Canon, Nikon, Kodak, Hasselblad, Pentax, Leica and more. Update on Kinefinity support with new high quality debayer. The MXF DNx Encoder includes audio channel name information into the (OpAtom) audio filename so the info remains available in an AVID roundtrip. Option to create 10 bit H264 .mp4 or .mov output. Important to generate HDR output; the files contain all HDR statistics (such as color space and transfer function info and mastering luminance levels). Furthermore, the H264 maximum output resolution is now 8192x6144. The higher resolutions are especially important in the VR environment. ACES: this version contains all the latest standard transforms as published by the Academy. This version also introduces ACEScct; this is a derivative of ACEScc (also referred to as ACES log) but has a different fall off in the shadows of an image. Added an FFmpeg writer node to be able to output various (less common) formats (like e.g. Flash Video or Windows Television (.WTV) ). Note that FFmpeg covers may codec and container formats. Not all combinations of settings are possible and have been tested. UI Updates & re-design The new Logon screen includes project poster images for easier navigation through your projects. A Poster image is written automatically on exit of a project or you can override the image from the Tools menu in the CONstruct. The Matrix layout has been updated and re-labeled for more intuitive access. Furthermore, all non-default values in the Matrix will now highlight, including the control-set selection panel. Swipe sensitivity is now a user setting and SCRATCH will now display Swipe placeholders in both the CONstruct and the Player if a panel has been swiped away. The Structure view has been incorporated into the Player Stack on the right. You can now easily switch between the source stack indented list or the structure view. Added tooltips to better explain all the available functionality. Advanced users can turn this function off in the user settings. Note that this is a work in progress and currently only the generic functions in the Player have been labeled. The functionality of the Process module has been consolidated to the top menu bar in the Player to have quick access to the render and cache functionality of SCRATCH from within the Player. HDR Update The PQ and HLG transfer functions are now an integral part of SCRATCH's color management. There is no need to manually search and apply LUTs. With a single click you can define the transfer function for any shot, output or display. The scopes will automatically switch to HDR mode if needed and show the levels in a nit-scale. Furthermore, you can now choose whether the scopes should reflect the levels of your source media, your UI monitor or your reference monitor, which might include an additional color space transformation or custom display LUT. On the project level you can define your HDR Mastering Metadata: color space, color primaries and white levels, luminance levels, etc... This metadata is automatically included in the Video HDMI interface (AJA, BMD, BlueFish) for the display. The Luminance levels set in the meta data are also displayed in the scopes, where it will warn you if the current levels exceed the maximum levels entered. Next to the static metadata SCRATCH now also has the function to calculate dynamic luminance metadata like MaxCLL and MaxFALL. This metadata can be saved in a sidecar report next to your output or is included in the H264 media that you render. The REC2020 color space matrices have been added for the SDI output settings for the proper YUV conversion. Added the P3 D65 colorspace as an alternative HDR mastering. VR 360 Added 360 stitch functionality. You can now load all your source media from your 360 cameras into SCRATCH and combine it to a single equirectangular image. You can use an external template or 'pano'-file for combining the sources or use SCRATCH's own functions to determine the stitch setup. Within SCRATCH you have the full set of grading and compositing tools available to optimize your stitch and you can review it while you work in 360 mode in a headset or on a reference monitor / theater projection. You can render out the stitched equirectangular shot or continue working on the stitch node in SCRATCH. The main benefit is that at any time during post and mastering your 360 project, you are only clicks away from your source footage. Support for templates: Hugin and *.kava files (AutoPano) files. Ambisonic Audio. SCRATCH can load and playback ambisonic audio files to complete your 360 immersive experience. SCRATCH will automatically recognize ambisonic audio that is included in an h264 file or you can load a separate *.amb audio file and link it to a shot / timeline. Playback of ambisonic audio is automatically linked to the motion of your headset or the direction of the video you set with the PanZoom tool. From the audio panel you can adjust the base vector / direction of the ambisonic audio when it is not in line with your video. When rendering out 360 media to H264, SCRATCH will include and properly tag the linked ambisonic audio so that other players (e.g. YouTube or Facebook) will recognize it. (Note that currently SCRATCH does not yet apply any direction change you might have set for the ambisonic in the audio panel in the rendered output. For now that is still only for playback inside SCRATCH). Next to using ambisonic audio, you can also load multiple mono or stereo audio files and adjust their position inside your 360 environment. Again - this is all done through the audio panel - in the ambisonic section. Added overlay handles to the existing 2D-Equirectangular plug-in to more easily position 2D elements in a 360 scene. Misc Back by popular demand: the Link-softness option. Nest and plug-in nodes by default now render to Project Cache folder. Added a border-option to video wall plug-in. Added option in the Stabilizer to either apply the data to the Framing parameters (as it used to do) or alternatively create a layer with the stabilize motion applied. This latter solution has the advantage that you can easily group the stabilizing layer and add a second autonomous motion (e.g. camera pan) on the already stabilized image. Also, the stabilize function did not properly handle over-under 360 stereo media, and the yaw, pitch and roll parameters where not always properly translated into a stereo node. Added the option to select an output-template with the Project setting which is then applied every time you create a new CONstruct. This will save you time rebuilding your standard output -tree.
  18. Hi all, did you know, you can even fully customize the SCRATCH UI :-) ? Have a look:
  19. Hi all, here's part two of our quick tips series. It mainly focusses on hotkeys and some drag & drop actions :-)
  20. Hi all, here's the first part of our little quick tips series. It mainly explaines how project settings work and also a few shortcuts to speed up your work:
  21. Hi all, here's a tutorial that touches on the possibilities of the search-function in SCRATCH, and how to use it to organise your media:
  22. Hi all, here's a video, that gives you a quick heads up on how to get the fastest support at Assimilate, where to find logfiles, latest driver-recommendations for your Video-IO, etc. etc. :-) .
  23. Hi all, here's a tutorial for the techy-guys amongst you - all about setting up custom commands, use (post render-) scripts and customizing SCRATCH:
  24. Hi all, here is a tutorial about how to use the texture menu to do object removal and sky replacement!
  25. Hi all, here is a new tutorial about audio-syncing in SCRATCH. Basically, there are 3 ways to do so: - manual sync - semi-automated sync - manual syncing with Sync-Markers - TC-based sync Also scene and take information can be added to the clips through the audio-files, and global offset (in frames and milliseconds) can be added to any number of clips. Have a look: On a related matter, we covered LTC-based audio syncing here in this tutorial: Cheers, Mazze