Mazze

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Course Comments posted by Mazze

  1. I can see these questions have already been answered on LGG. But just for completeness: Notes can be added via metadata stack inside ColorFX and the navigation can be switched to navigate between notes. For the panel mapping, go to ColorFX ==> Settings (F5) ==> General ==> Panel mapping. In there, each mapping pair has a scale and an acceleration value. Change those to adjust the sensitivity of any control.

     

    Cheers,
    Mazze

  2. 19 hours ago, Adéyẹmi said:

    Does this software support import precomformed edl like Davinci does on a single export file.

    Yep - it's called Reverse Assemble.

    14 hours ago, Adéyẹmi said:

    How you would grab still in just as u would in Davinci which allows you to grab both the grade applied  with current frame as preview?

    You would add a frame reference to the tray and from there recall its grade.

     

    Cheers,
    Mazze

  3. The thumbnail 'update' function has been written in.... I believe 2003? Back then, SCRATCH could only do primary grading.
    It's been kept this way for performance reasons, even after secondary layers had been introduced back in 2005 or so.
    That being said, updating the thumbnails to show the full grade will take quite a hit on performance, because all the thumbnails are actually live references to the underlying source footage. No proxies whatsoever, but the actual footage.

    So, making the thumbnails (which btw you can also scrub through by dragging at the upper corner of the thumb) reflect the full grade is somewhere on the list, but nothing for the short or mid term, I'm afraid.

  4. 14 hours ago, Tom Evans said:

    Looks really cool! How common is Scratch in the high-end facilites @Mazze

    Hey Tom - it depends on how you define high-end :P . A lot of studios use it for review sessions and screenings, vfx houses use it as vfx reference player and asset management system in combination with FTrack, Shotgun and NIM. As a finishing system it's mostly used by smaller boutiques (which doesn't mean it's not high end, though 😉 ) and some bigger companies, which use a so-called site-license (annual all-you-can-eat). And then obviously we have a pretty big DIT community that use it for dailies. Lastly, when it comes to high end live streaming (more specifically high end VR live streaming), I think there's nothing else out there that lets you stitch incoming camera streams, do the geometry conversion, grade, comp, add OFX-plugins, Matchbox shaders and output through SDI, DisplayPort, LiveStream (to Facebook/Youtube/Custom server) and Headset at once and it realtime on a single GPU. 

     

    🙂

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