Beauty Retouching in DaVinci Resolve Fusion

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In the DaVinci Resolve Beauty Retouching series you will learn everything you need to know about digital retouching and techniques which are useful on almost every single project you are working on. Learn how to clean up blemishes around areas that dramatically shifts and changes, build your own frequency separation from scratch, deal with flyaway hair, dark pupils, symmetry, teeths, dark shadows around eyes and much more.

The techniques in this series will range from beginner to intermediate and advanced, but they are all easy-to-follow..

The project files and footage are available for download so that you can easily follow along.

About the instructor

Lee Lanier has created visual effects on numerous features films for Walt Disney Studios and PDI/DreamWorks. Lee is a world-renowned expert in the video effects field, and has written several popular high-end software books, and taught at the Gnomon School of Visual Effects in Hollywood.

Who is this course designed for?

DaVinci Resolve users and other finishing artists

Some of the topics

  • Clean up blemishes
  • Build custom Frequency Separation
  • Remove Flyaway hair
  • Body Stretch and Symmetry
  • Lighten pupils
  • Teeth enhancement
  • Remove eye circles
  • Skin improvement

Software required

BlackMagic Design DaVinci Resolve

Below you can watch one of the beginner lessons for free!

 

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I ran into this problem with Beauty-11 and Beauty-12. The projects use Beauty_E[00-38].png in the timeline but I see they should be using Beauty_D[00-38].png instead since there is no Beauty_E[00-38].png only Beauty_E[01-24].png, so I can't relink the source file.

I thought you'd like to know! Cheers, I am really enjoying these lessons.

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28 minutes ago, Kat Caverly said:

I ran into this problem with Beauty-11 and Beauty-12. The projects use Beauty_E[00-38].png in the timeline but I see they should be using Beauty_D[00-38].png instead since there is no Beauty_E[00-38].png only Beauty_E[01-24].png, so I can't relink the source file.

I thought you'd like to know! Cheers, I am really enjoying these lessons.

Looks like there was a naming mix-up. My apologies. 11 and 12 are supposed to be using what's currently called Beauty_D. I exported 11 and 12.drp files, just in case, and placed them on my Adobe Cloud storage:

https://adobe.ly/2VgIJIv
https://adobe.ly/2Y7l2Pw

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48 minutes ago, Kat Caverly said:

On project Shot-3 Final there is this issue on Loader1:

 

C:\Users\...

 

With a Loader, you can click the Browse button and navigate to the correct file location.

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hi Lee, 

here I come again with a few more questions as I'm know working on the tracking tools. 

We already saw that a Transform tool is needed to connect a tracker unsteady position to a mask. 
But I recently encountered a situation where using a BSpline, connected to a Transform tool which center was connected accordingly didn't work (while connecting directly the BSpline center to the tracker path worked fine). 
Is that a normal behavior for the BSpline tool as opposed to other masks, or is that a bug ? 

Moreover, I just read this from Brian Ray, who suggests a different approach for tracking mask :

"Plug the output of the Ellipse into the Foreground of the Tracker. Leave the Background connected to the footage. Then select the Tracker node and switch to the Operation tab. Set Operation to Match Move; the Merge panel will appear. Set the Merge to FG only. In this mode, the position data from the single tracking point will be applied to the pixels in the Foreground input, and only the Foreground will be sent to the output.

Put the Tracker in the Viewer. You will see the white circle move about just like the barrel of the gun.

The next step is to use make a Color Corrector (CC) node, attach it to the footage, and put the output of the Tracker into the Mask (blue) input on the CC. Any tool in Fusion can be masked in this fashion, restricting its operation only to the parts of the image where the Mask is white."

http://www.bryanray.name/wordpress/blackmagic-fusion-tracking/

Do you have any comments/thoughts about the benefits of these different methods ? And would you clarify the difference between the various connections that can be used (steady, unsteady, steady axis etc) since I assume it might be part of the answer.

Thanks a lot again for your help

Julien

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11 hours ago, Julien Souloumiac said:

hi Lee, 

here I come again with a few more questions as I'm know working on the tracking tools. 

We already saw that a Transform tool is needed to connect a tracker unsteady position to a mask. 
But I recently encountered a situation where using a BSpline, connected to a Transform tool which center was connected accordingly didn't work (while connecting directly the BSpline center to the tracker path worked fine). 
Is that a normal behavior for the BSpline tool as opposed to other masks, or is that a bug ? 

I have encountered problems connecting tracking data to mask tools in Fusion; hence, using the extra Transform tool is sometimes useful. 

Quote

Moreover, I just read this from Brian Ray, who suggests a different approach for tracking mask :

There is always more than one way to carry out a task using a node based compositor. It's a matter of finding the most efficient method that works for your project. I have no doubt that Brian and fellow Fusion experts present some excellent workflows that are worth learning.

Quote

Do you have any comments/thoughts about the benefits of these different methods ? And would you clarify the difference between the various connections that can be used (steady, unsteady, steady axis etc) since I assume it might be part of the answer.

The thing to remember with Steady and Unsteady is how they affect the tool they are applied to. Steady is stabilization (an inverted matchmove) and Unsteady is a matchmove. The Axis variation is designed for the Pivot XY parameter. The Position variation is designed for the Center XY parameter. You can use Offset Position to track an element directly to the motion path (for example, you can track an actor's hand and have an element follow it).

Edited by Lee Lanier
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4 minutes ago, Loren White said:

Hi! I noticed you are manually animating the paint strokes instead of tracking them. Is there a way to track a paint stroke?

Yes, you can track with the Tracker and then apply the tracking data to a Paint node or a Transform node connected to the Paint node. Sometimes, I just find manual tracking faster, so it's good to have both options.

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